Staredit Network

Staredit Network -> UMS Assistance -> Removing spawn locations
Report, edit, etc...Posted by Illison on 2005-05-12 at 18:03:39
I have spawn locations that are near buildings what i want to do is to make it so once those buildings are destroyed the trigger which constantly spawn units stops (like the triggers in <Marine Special forces>.



What i tried to do is make it so that once the human players destroy the spawning pool. (didnt know what actions to put in)

I also tried,
Computer has exactly O spawning pools (then didnt know what actions)
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-12 at 18:26:14
Well that would be a condition and you want it to fire when there is one there

Your trigger would be

Conditions:
-Player X brings exactly 1 spawning pool to location 'spawn'
Actions:
-Create one unit for player at 'spawn'
-Preserve Trigger
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