Staredit Network

Staredit Network -> UMS Assistance -> Requesting unit property help
Report, edit, etc...Posted by PE-Spartan on 2005-05-13 at 21:36:57
Ok here's my problem. Last time i made my map. I attempted to balanced the enemy/hero damage and health ratio, but i apparently made the game too easy from my vain attempt. What i'm basically asking is for someone who is good with unit balancing to help me. i making a RPG map based on the PSO Ep.1&2 game for GC(gamecube). So if you know the differnt classes, that would be an even better benefit for me.

Also, how do you uncloak multiple DT's? I need 2 uncloaked ones for when people pick their subclasses.

And lastly, how do you make hyper triggers? The tutorial was kind of confusing...
Report, edit, etc...Posted by Forsaken on 2005-05-13 at 21:45:12
1. Balancing units just takes time, you will have to test it a lot to figure things out perfectly. Also, there is a tutorial about Armor upgrades and their damages. You might want to take a look at that if you are going to use Armor Upgrades in your Map.

2. You can no longer uncloak Dark Templar's because of the newest patch. So, you'll need to find something else.

3. Copy this:

Conditions:
Always

Actions:
Wait for 0 milliseconds
Wait for 0 milliseconds
Wait for 0 milliseconds
Wait for 0 milliseconds
Wait for 0 milliseconds
Wait for 0 milliseconds
Wait for 0 milliseconds
etc...
Do that for 62 times.
Preserve the trigger
And use a comment to keep your triggers organized.
Report, edit, etc...Posted by KaboomHahahein on 2005-05-14 at 13:10:51
Don't think you should waste strings to comment on Hyper triggers. YOu will know they are hyper trigger if you see a whole list of No comments on them.

Even before the patch you could never uncloak mutiple dts. Only 1 and if it dies you can't do it again.
Report, edit, etc...Posted by Ultimo on 2005-05-14 at 15:28:11
Make sure to give the hyper triggers to the computer with no waits.
Next Page (1)