Staredit Network

Staredit Network -> Melee Production & Showcase -> (4)Power Failure
Report, edit, etc...Posted by MillenniumArmy on 2005-05-15 at 00:47:52
Ok i need serious criticism/advice for this, especially as far as balancing all 4 players, especially for Blue player's expo placement. Haven't done doodads yet (other than ramps)

Tileset: Space
Dimensions: 128x128
Players: 4
EDIT: undergoing extreme makeover

And if this name was already taken by someone else, perhaps there can be a better name?
Report, edit, etc...Posted by pekkel_the_duck on 2005-05-15 at 00:51:24
Off the top of my head, things that are wrong:

-Middle has skinny roads on side. Maybe connect the little space line things to make the center wider.
-Teal's ramp is funky, and not in a good way. Units can't get on it as easily as the other ones.
-Blue's expo protects ramp while others don't. Unfair advantage for blue.
-With expo taht is protected by main, you won't need one right next to ramp leading to rest of map.

That's all I can think of for now. tongue.gif
Report, edit, etc...Posted by wesmic da pimp on 2005-05-15 at 00:54:49
This looks a slight bit like your other map with this tileset, and i dont think theres any maps with this name
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-15 at 00:59:42
pretty nice looking map

the paths are extremely small, making it impossible to stop a terran

ADDITION:
also, the positions look imbalanced


no offense is meant by any of this smile.gif
Report, edit, etc...Posted by MillenniumArmy on 2005-05-15 at 01:01:23
QUOTE(wesmic da pimp @ May 14 2005, 10:54 PM)
This looks a slight bit like your other map with this tileset, and i dont think theres any maps with this name
[right][snapback]208718[/snapback][/right]

k

QUOTE(ihatett @ May 14 2005, 10:59 PM)
it's a very pretty map, but the paths are extremely small, making it impossible to stop a terran

ADDITION:
also, the positions look imbalanced
[right][snapback]208724[/snapback][/right]

Like how so?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-15 at 01:02:28
some expos are much easier to defend than others
Report, edit, etc...Posted by pekkel_the_duck on 2005-05-15 at 01:07:50
QUOTE(MillenniumArmy @ May 14 2005, 10:01 PM)
k
Like how so?
[right][snapback]208728[/snapback][/right]



Pssh, fine. Don't reply to my comment. tongue.gif
Report, edit, etc...Posted by MillenniumArmy on 2005-05-15 at 01:08:45
QUOTE(pekkel_the_duck @ May 14 2005, 10:51 PM)
Off the top of my head, things that are wrong:

-Middle has skinny roads on side. Maybe connect the little space line things to make the center wider.
-Teal's ramp is funky, and not in a good way. Units can't get on it as easily as the other ones.
-Blue's expo protects ramp while others don't. Unfair advantage for blue.
-With expo taht is protected by main, you won't need one right next to ramp leading to rest of map.

That's all I can think of for now. tongue.gif
[right][snapback]208709[/snapback][/right]

- K ill c
- I dunno if that would really matter. But i'll c if i can widen the space
- Yea, but how could i fix it
- huh?
Report, edit, etc...Posted by exo6yte on 2005-05-15 at 02:21:35
The ramp leading to teal's contained expo is a tad screwy. Purple seems to have more space than the other players.
Report, edit, etc...Posted by esem on 2005-05-15 at 05:11:55
Okay, This map needs a bit of work:

+ Convert it to jungle tileset, it might look a little better i think.

+ Make the mains a bit smaller, theyre a little too big.

+ Put a little space between the mains and the corner expansions. I think if you put some temple terrain between them then it would look good and make it a little less terran biased.

+ Make the centre one big land mass, instead of making it an island with bridges. You should put some sort of obstacle in the middle though, like lost temple.

+ Rename it to Dahlia of Jungle


user posted image
Report, edit, etc...Posted by TheOddAngel on 2005-05-15 at 08:37:53
I think it looks a little sloppy for a space map...
Space maps in my opinion are straight not randomly placed because it is man made... I believe you need to make it a little more straight then it would look better... Alot better...
Report, edit, etc...Posted by Panschk on 2005-05-15 at 13:05:44
Yeah it really looks like Dahlia of Jungle. As a terran I would hate to play at the 9 O'clock postition, the way until ur reach your choke is just too long, which makes it really hard to hold the choke against some hard rush. The other positions look much better imho.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-15 at 14:52:19
Alright, this map is gonna undergo an extreme makeover happy.gif
Report, edit, etc...Posted by Yenku on 2005-05-15 at 16:23:42
why did you take off screen shot? i want to see.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-15 at 18:16:54
Check out new one right here:

http://www.staredit.net/index.php?showtopic=15090
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