Staredit Network

Staredit Network -> UMS Assistance -> About Removing ability from a unit/beacon
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-15 at 07:09:02
I am making a map and had a public test today. People said that he can click move on his beacon so that his beacon went to other location... All i want to know is how do you prevent it? Thanks.
Report, edit, etc...Posted by Amada on 2005-05-15 at 07:47:16
Are you using flag beacons? If so, that's your problem.
Report, edit, etc...Posted by AqoTrooper on 2005-05-15 at 07:58:44
To prevent it, create a location above the flag beacon in the size of that beacon, than this trigger (you'll need one trigger for every player):

Players:
owner of the beacon

Conditions:
Current Player brings at most 0 Flag Beacon to 'that beacon's location'

Action:
Move all Flag Beacon owned by Current Player at anywhere to 'that beacon's location'

A 'preserve trigger' won't be needed since you can only teleport them once.
Also, this trigger will only for if every players has 1 or less Flag Beacons, a player with more than 1 Flag Beacons on the map will glitch this.
Report, edit, etc...Posted by TheOddAngel on 2005-05-15 at 08:15:08
Dont use flag beacons...
They can place a copy which then moves the beacon to another location...
Use a normal beacon instead... If its alredy used then use Aqo's Triggers
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