Staredit Network

Staredit Network -> Melee Chat -> no gas in main base
Report, edit, etc...Posted by exo6yte on 2005-05-17 at 00:10:58
Have any of you seen a map without a main base geyser? I think it would be a bit rigged in some matchups like TvP or ZvT.

What would be even worse is a map like Crystallis but without geysers...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 00:42:14
Yep, that would be a bad idea.
Report, edit, etc...Posted by pekkel_the_duck on 2005-05-17 at 00:42:51
I've never seen a melee map without gas in main. I've seen maps with lots of gas, though. It's just routine to have gas at main and even people new to SC add gas because they just do. And without gas, it would be pretty unbalanced for certain races, since zealots own all other ground units that require only minerals, i.e. rines and lings without upgrades and meds.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-17 at 18:13:12
Actually, picture an ISLAND map with the starting mains having no gas.... wink.gif
Report, edit, etc...Posted by Deathknight on 2005-05-17 at 18:30:43
Zero transportation, the game would go nowhere. No gas would completely make the game imbalanced.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 21:06:11
You can say goodbye to zerg then. M&M requires minimal gas, and zerg needs lots of gas to defend against it.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 21:14:08
I think I know what you did (moved the geyser away), but that would imbalance tvp.

And well microed zerglings certainly don't own well microed m&m. If they did, why would zergs waste precious gas on lurkers?


EDIT: if that's what you did with the geyser, I get a cookie.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 22:18:27
I don't know about a 2v2, so you may be right on about this one, but I know in 1 on 1 if you are a zerg and even a small group of m&m are advancing towards you (12 rines and 2 medics, for example) and if you only have lings to protect you, you WILL lose. Micro maps usually aren't realistic in their scenarios (but they are fun, do you want to play one right now?). With scarce gas in the mains, zerg won't be able to to muta harass as effectively, they won't be able to build as many lurkers, and generally will be stuck on lower tech for longer, which m&m can handle in large enough numbers.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 22:57:18
i'm there

ADDITION:
he raped me in the micro arena, but i WAS terran wink.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 23:05:38
how about a game?

but i'll do that do if you have time constraints

it's just that my macro is better than my micro
Report, edit, etc...Posted by sckor on 2005-05-18 at 07:23:11
How do you get op sen?
Report, edit, etc...Posted by Panschk on 2005-05-18 at 09:00:24
There is a personal message function for things like that. mad.gif

I was thinking of the same Idea after reading an old thread here, and it sounds really interesting too me.I was thinking of an 500 gas @main and two 500 gas at natural, to go along with many other almost depleted geysiers at several expos. Look at the matchups in particular:
tvz: we fear imbalance favoring terran because marines are strong against zerglings as soon as they reach a critical number. on the other hand, sunkens will let u survive the first minutes and even secure you an fast expo, with 2 (or 3 in my idea) gas, even if depletet soon you can work on some counters.
pvz: the positions should be far enough away from each other that zerg can fast expo while massing speedlings. An open design in the middle will help him stand his own against zealots with speed zerglings. with the expo he could go hydra-ling, which is quite a strong combination against protoss, esp a toss who will have trouble to afford any templars. I believe this MU should be relativly easy to balance.
tvp: Obviously, terran can't play a standard tank-vult game, he could have the same BO at the beginning but would be forced to go almost vult only which is quite weak if opponent knows it, or he could go 2 rax m&m supported by vults later on, or a single tank if toss turtles with too many canons. Remember: Storm and reaver will be very expensive to the protoss too, so this strategy is legit.

Some Ideas to give zerg more chances:
open ground in middle to give zerg possibility to flank
lonely depletet geysier at main plateau that the zerg can take with a 3. hatch he'll buid anyways (far from mainbuilding, so that harvesting without building mainbuilding is not effective)
unbuildable terran on strategic positions and where the minerals are, so that even a few mutas can be dangerous because of lack of stationary defense.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-18 at 13:08:10
Terran could easily delay zerg's expo with a bunker rush and force them to play one base, which would be impossible with only 500 gas.

If you force terran to go m&m versus protoss, you are severely limitind their chances to win.


By the way, to get on op sen log on to battle.net and click on Channel. Then type in op sen.
Report, edit, etc...Posted by MapUnprotector on 2005-05-18 at 16:11:44
Have you guys ever played Vespene Rush, or Mineral Rush? Vespene Rush is a pretty fun map to play with friends. In each main there are a normal set of minerals but the one gas is depleted I think. There are like 2 gas geysers in the middle though and it's like a rush to secure the middle. I played it once and thought it was fun to play. Mineral Rush is like the same but theres only like 2 mineral patches but they have a lot of minerals and a set of minerals in the middle. I don't know how balanced these maps are but they were fun to play.

I'll try to find the maps. Both are maps people from ICL like to play inhouse for fun.

BTW in battle.net you can just type /join op SEN wink.gif Those typed commands own.
Report, edit, etc...Posted by Panschk on 2005-05-18 at 18:29:00
it wasn't giving tipps, it was thinking outloud^^

I think I will transform my map milky way to low gas, we'll see how well it works:)
Report, edit, etc...Posted by Slyence on 2005-05-18 at 19:03:20
No gas in main base =

Zerg owns evreyone
Report, edit, etc...Posted by Yenku on 2005-05-21 at 09:02:37
QUOTE(Deathknight @ May 17 2005, 06:30 PM)
Zero transportation, the game would go nowhere. No gas would completely make the game imbalanced.
[right][snapback]210372[/snapback][/right]

There could be a gas expansion.

Heheh, arent those micro maps fun Ihatett? He gave them to me as well.

Panschk, no one really cares about us talking here, no one mods these threads,
I was thinking, i should be Mod, no more n00bs in this forum!! (jk)
Report, edit, etc...Posted by Voyager7456(MM) on 2005-05-21 at 10:33:47
This sounds like a fun idea for a melee map (even though I don't play melee that much), it sounds like it would put alot of value on units that require gas.

In a regular melee game, losing a tank isn't that big of a deal, but in this game it could be a huge loss.

I guess I'll wait and see when a map with this concept comes out.
Report, edit, etc...Posted by Yenku on 2005-05-21 at 10:48:01
Wouldnt be fun at all i think, toss just mass lots and kick ass.
Report, edit, etc...Posted by TheOddAngel on 2005-05-21 at 13:37:39
Didt I make a poll a while ago... And everyone hated this idea?
Report, edit, etc...Posted by Panschk on 2005-05-21 at 13:55:14
We had to get older and wiser to appreciate this. You really need to think about it for some time before you get used to the idea. When I read your initial post I thought it was a crazy idea, but now I allready made a low gas version of Milky Way. I'll upload it soon;)
Report, edit, etc...Posted by Hofodomo on 2005-05-22 at 11:19:12
There's an official Blizzard 2-player space map with no gas in the main...though that's kinda strange having no gas in the main
Report, edit, etc...Posted by MillenniumArmy on 2005-05-22 at 15:38:04
Blizzard made a whole bunch of messed up maps. The only ones which weren't so wacked up were ones like LT.
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