There is a personal message function for things like that.
I was thinking of the same Idea after reading an old thread here, and it sounds really interesting too me.I was thinking of an 500 gas @main and two 500 gas at natural, to go along with many other almost depleted geysiers at several expos. Look at the matchups in particular:
tvz: we fear imbalance favoring terran because marines are strong against zerglings as soon as they reach a critical number. on the other hand, sunkens will let u survive the first minutes and even secure you an fast expo, with 2 (or 3 in my idea) gas, even if depletet soon you can work on some counters.
pvz: the positions should be far enough away from each other that zerg can fast expo while massing speedlings. An open design in the middle will help him stand his own against zealots with speed zerglings. with the expo he could go hydra-ling, which is quite a strong combination against protoss, esp a toss who will have trouble to afford any templars. I believe this MU should be relativly easy to balance.
tvp: Obviously, terran can't play a standard tank-vult game, he could have the same BO at the beginning but would be forced to go almost vult only which is quite weak if opponent knows it, or he could go 2 rax m&m supported by vults later on, or a single tank if toss turtles with too many canons. Remember: Storm and reaver will be very expensive to the protoss too, so this strategy is legit.
Some Ideas to give zerg more chances:
open ground in middle to give zerg possibility to flank
lonely depletet geysier at main plateau that the zerg can take with a 3. hatch he'll buid anyways (far from mainbuilding, so that harvesting without building mainbuilding is not effective)
unbuildable terran on strategic positions and where the minerals are, so that even a few mutas can be dangerous because of lack of stationary defense.