CPU:
CODE
PS3:
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
360:
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
PS3 wins that catagory.
Sound:
CODE
PS3:
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
360:
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
360 wins that catagory, due to lack of information on PS3 part.
Memory:
CODE
PS3:
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
360:
* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture
PS3.
Bandwidth:
CODE
PS3:
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
360:
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
360.
I/O (input/output):
CODE
PS3:
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
360:
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
PS3 wins that catagory, additionally they support 7 wireless controllers.
Communication:
CODE
PS3:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
360:
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready
Tied.
Controller:
CODE
PS3:
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
360:
http://www.xbox.com/en-us/xbox360/peripheralsfactsheet.htm
360, due to lack of info about PS3 controller.
Output:
CODE
PS3:
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
360:
* All games supported at 16:9, 720p, and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported
PS3.
Disc Media:
CODE
PS3:
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
360:
* DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW
PS3.
That's:
PS3: 5
360: 3
Tied: 1
So not only does PS3 have the overall better specs than 360, but it also has the strong history and favor of the more popular game developers. Your only arguement is the games, and overall design and thats where it starts getting opinionated.
QUOTE
PGR3, GR3, PD 0..., ElderScrolls5, Amped3, Final Fantacy 11...
FF11 has been out for PS2 AND PC for a while, the fact 360 is just getting doesn't make it a major reason for getting the system. PGR3? GT5 is comming out on PS3. GR3, that would ki- er wait a FPS for a console? ... no. Perfect Dark was a horrible GoldenEye clone and will remain that in my eyes. Unless you were talking about Project Delta, which is also for PS3. Besides 360's lineup, PS3 has a great lineup itself:
Metal Gear Solid 4, Vision GT (GT5), Elderscrolls 4 (5 doesn't even exist), of course Final Fantasy VII remade, Final Fantasy 12 might be moved to PS3 because right now it's on pause, and Resident Evil 5.