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Staredit Network -> UMS Assistance -> Wait Problem w/o hyper triggers
Report, edit, etc...Posted by Shadow-Killa_04 on 2005-05-19 at 01:20:45
Hi,
I have a map that I've made and when I play it, it waits like 2 mins whenever i say wait 10 milliseconds. This is a fairy common problem with hyper triggers I here. But I've checked 100 times and I have no hyper triggers. My friends have checked it out and agreed. If you know why this maybe happening please reply. I used a variety of editors mainly scm draft 2 and starforge.

From, Shadow-Killa_04
Report, edit, etc...Posted by Ultimo on 2005-05-19 at 01:32:36
Try attaching the map?
Report, edit, etc...Posted by concienne on 2005-05-19 at 04:21:51
I tend to think you have too many waits.. Even if they are all 10 milliseconds.. If you only have a couple wait triggers, try making them a little longer time, like 111 milliseconds or something..
Report, edit, etc...Posted by sckor on 2005-05-19 at 07:34:41
You are trying to have more than 1 wait running at once. Check each trigger that contains a wait, and make sure it doesn't clash with another.
Report, edit, etc...Posted by in_a_biskit on 2005-05-19 at 08:48:07
What you are experiencing is exactly the same problem as what anyone else experiences when they use wait actions with hypertriggers. That is, that two wait actions for the same player aren't allowed to wait at the same time. So one of the wait actions is delayed until the other finishes. If lots of triggers want to wait at the same time, then they stack on top of each other, making a big problem for anyone who doesn't understand that wait actions interfere with each other. This problem is sometimes called a 'wait block'.

The methods people use to get around this are to give the triggers involving wait actions to different players, or to use some other method of delaying actions. Three common methods are using death counters or 'physical timers' instead of wait actions or the countdown timer for one of the triggers.

Just out of curiosity, why do you want to have a wait time of only 10 ms in your map anyway? It'll hardly make a difference to most things.
Report, edit, etc...Posted by DevliN on 2005-05-19 at 11:10:20
If you don't have hyper triggers, then maybe its the natural wait after a trigger preserves that is messing you up. Otherwise, what they are saying in previous posts is the case. And even without hyper triggers, actually, if you have tons of wait triggers going off at the same time, they all tend to wait for eachother as well thus making it a super long waiting period.

Your best bet is to post the map. Then we can tell you what is wrong by looking at the actual issue, not your description.
Report, edit, etc...Posted by sckor on 2005-05-20 at 01:36:02
Or just post the triggers.
Using the Triggview.
Report, edit, etc...Posted by in_a_biskit on 2005-05-20 at 08:55:59
The 'natural wait' that occurs when SC reaches the end of the trigger list does not interfere or block triggers' wait actions.
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