Basically, to test the map without having to hunt someone willing to help me test it over and over, I set it up so both of the enemy bunkers are computer-controlled.
This map is a version of EVOLVES that I'm working on.
The defeat condition executes properly.
There are five players on map- four are playable, I just use the 5th for netural units (nonplayable, non-computer controlled).
Victory condition executes, alright.
There's only one problem: it keeps ending in a draw instead of a victory when I destroy the two bunkers.
Any ideas on how to solve this problem?
Map is attached so you can see what I'm talking about for yourself.
Are you destroying the bunkers with the first two minutes of the game?
i think the problem is that u set the victory trigger to all players... u should set it individually to each player.
QUOTE(Ultimo @ May 19 2005, 07:10 PM)
Are you destroying the bunkers with the first two minutes of the game?
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Yeah a victory cannot happen within the first 2 minutes, as Ultimo implied.
PS. MB)Bounder, that wouldn't make a bit of differance.
I just looked at your map and tested it to make sure. I waited around till when I tried to quit mission it said "Surrender" instead of "Quit(Draw)" and I attacked and killed both of them. It didn't end in a draw, and I got a victory.

Aha, that was the problem, attacking in the first two minutes results in a draw. I forgot about that! Thanks, this problem was driving me crazy- my victory conditions looked intact, and I was like, what the heck? Heh.
Thanks!
I have a second problem, but I'll try solving it on my own before I come back running for help. Heh.
[quote=(U)Bolt_Head,May 20 2005, 01:35 AM]
Yeah a victory cannot happen within the first 2 minutes, as Ultimo implied.
so basicly, what your saying is that if i want an easy win in a melee map, all i have to do is get a friend, and crush a computer after 2 minutes?
In case you didn't notice, that already happens all the time on BNET.
Why continue to spam when he solved his problem?