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Staredit Network -> UMS Assistance -> defence maps
Report, edit, etc...Posted by VizuaL on 2005-05-22 at 16:41:02
how do ppl make the computer attack the player who is walling and make it stop when they can go thru? pinch.gif
is there a trigger for this?
plz tell me thanks
biggrin.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-05-22 at 17:10:37
You order them to move to the end every few seconds. When they do get stuck, the AI tells them to attack. So you need to order them to move again.
Report, edit, etc...Posted by offensivestyle on 2005-05-23 at 15:48:22
Wow, I never made a Defence game, but I thought when they cant go through, they just attack by themselves o_o
Report, edit, etc...Posted by Ultimo on 2005-05-23 at 15:59:22
That's what basically happens if they can't get through, though some units are more agressive then others when it happens. ( Tanks compared to probes. )
Report, edit, etc...Posted by VizuaL on 2005-05-23 at 16:27:31
so theres no trigger for tihs
its the just the basic order triggers?
k thanks
Report, edit, etc...Posted by PCFredZ on 2005-05-23 at 21:16:50
Tanks can do that because of their turrets.
Also make alliance status of the computer hostile to P12, else the players can go Terran and wall with Addons.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-23 at 21:28:55
I think goliaths can do it as well. For some reason they kill and walk even when told to just move.
Report, edit, etc...Posted by www.com.au on 2005-05-24 at 00:01:17
hmm...

good idea, but i think it is only the move command yeh..

i heard you can set the AI different so that the move command can be.. Warped, so its slightly different...

i dunno
Report, edit, etc...Posted by PCFredZ on 2005-05-24 at 16:19:34
Millenium, do you think it's because of the Turrets that are viewable in Starforge?
Report, edit, etc...Posted by LegacyWeapon on 2005-05-24 at 19:44:16
It's because the turrets are a seperate piece.
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