Staredit Network

Staredit Network -> UMS Assistance -> put sound in now hypers won't work
Report, edit, etc...Posted by Kissme(F) on 2005-05-22 at 17:43:31
i use the death counter triggers for the sound. and now my hyper triggers arn't working properly i tried copyin the hypers 4 more times and still no change any reasons why this would happen?
Report, edit, etc...Posted by Ultimo on 2005-05-22 at 17:48:20
Try posting your triggers, since you're not explaining the problem very clearly. From what I'm getting, you made your music triggers, and now hypers aren't working? Are you using transmission or something?
Report, edit, etc...Posted by Kissme(F) on 2005-05-22 at 18:03:42
no im not using transmission
im using play wav with


unused player 7
set deaths for ply7 to 0
wait 1 millsecond
set deaths for ply7 to 1


then to all players
play.wav file
4000 millseconds
presurve trigger.
comment Loop sounds
Report, edit, etc...Posted by Ultimo on 2005-05-22 at 18:12:30
You can't have any waits for the player that owns the hyper trigger. If you do, the trigger will wait very long. What's the point of the first trigger? And the first trigger doesn't even affect the second trigger, so I don't see the point of it.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-22 at 18:19:59
Does the player w/hypers have any other wait triggers. It is most likely a 'wait block'.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-24 at 11:40:39
QUOTE(Kissme(F) @ May 22 2005, 05:03 PM)
no im not using transmission
im using play wav with
unused player 7
set deaths for ply7 to 0
wait 1 millsecond
set deaths for ply7 to 1
then to all players
play.wav file
4000 millseconds
presurve trigger.
comment Loop sounds
[right][snapback]213215[/snapback][/right]


Your second trigger is messing up your hyper trigger. You can't run a long wait like that continously. If you do it should only be running for one player, then the hyper triggers should be owned by a differant player.

There are tutorials on how to loop music.

Psst: the triggers you listed don't have conditions.
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