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Staredit Network -> UMS Assistance -> Nukeng Question
Report, edit, etc...Posted by offensivestyle on 2005-05-23 at 15:50:54
Ok, so the nukes usually have time to land , the ghost has to wait for a few seconds.

But is there anyway to change that to less time? I'm not making any map related to that, but just asking if we can do that.

Report, edit, etc...Posted by Ultimo on 2005-05-23 at 15:57:49
No, you can't do anything to alter it.
Report, edit, etc...Posted by chuiu on 2005-05-23 at 15:58:03
No. Mod.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-23 at 18:25:19
Use fake nukes.
Report, edit, etc...Posted by Hofodomo on 2005-05-23 at 20:15:03
You mean just waiting for the nuke to appear then killing all units underneath?
Report, edit, etc...Posted by MillenniumArmy on 2005-05-23 at 21:30:06
But do remember that nukes take about 12 seconds or so from launch to appearance.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-23 at 23:05:15
24.2 countdown time seconds on fastest. I would know wink.gif

I have played too many maps with nukes not to. tongue.gif
Report, edit, etc...Posted by www.com.au on 2005-05-23 at 23:24:56
Hehehe

so addicted, BT....

hmm... what if the nuke is an AI unit, and you ONLY have the nuke for that team? then just say

move all any unit for player AI at anywhere to location (of the nuking place..)
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-23 at 23:51:54
Nukes aren't affected by AI scripts. That I am dead sure of. You can't send launched missiles on random suicide missions after you lanch them wink.gif
Report, edit, etc...Posted by offensivestyle on 2005-05-25 at 16:47:12
Man, I need mods, lol
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-25 at 18:56:50
Good thing Yoshi added it then wink.gif
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