Staredit Network

Staredit Network -> UMS Assistance -> is this possable if so how?
Report, edit, etc...Posted by Kissme(F) on 2005-05-23 at 19:30:55
when a player owns a unit and if it hits a location. Can you have player 8 control it to make a sliding effect?


And can i make a overload change 3 diffrent colors. such as red yellow to green. Like a light?


is their a way to make a unit. That only that player can see when that person hit a certain location with out the other people seing it until they hit it?
Report, edit, etc...Posted by LegacyWeapon on 2005-05-23 at 19:40:03
QUOTE(Kissme(F) @ May 23 2005, 07:30 PM)
when a player owns a unit and if it hits a location. Can you have player 8 control it to make a sliding effect?
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You use the give unit trigger action with the condition of bring.
QUOTE(Kissme(F) @ May 23 2005, 07:30 PM)
And can i make a overload change 3 diffrent colors. such as red yellow to green. Like a light?[right][snapback]214017[/snapback][/right]
You would need 3 different players with their colors being red, yellow, and green.
QUOTE(Kissme(F) @ May 23 2005, 07:30 PM)
is their a way to make a unit. That only that player can see when that person hit a certain location with out the other people seing it until they hit it?[right][snapback]214017[/snapback][/right]
I have no idea what you are talking about. Could you be more clear and use better grammar and complete sentences when describing your problem?
Report, edit, etc...Posted by The_Shattered_moose on 2005-05-23 at 19:47:37
He means can you make something that a player can only see when they're about to hit it, and then only allow THAT player near it to see it. It could be done with some kind of detector and a cloaked unit, but I'm not quite clear on how it would be done.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-23 at 23:06:28
Just share vision from the player that owns the 'hidden' object to players that have reached the area.
Report, edit, etc...Posted by www.com.au on 2005-05-23 at 23:15:37
Yes but, you could just create a map revealer o.0

at the location i mean, and when they walk out of it (like create another location around the other 1) make it remove the map revealer...
Report, edit, etc...Posted by chuiu on 2005-05-23 at 23:52:52
You can't remove map revealers at specific locations. It has to be all or none.
Report, edit, etc...Posted by www.com.au on 2005-05-24 at 00:10:02
yes i know..

what i meant is the ai controls a map revealer, which the ai is allied vision to the human players, and it removes the maprevealer when they leave the location.
Report, edit, etc...Posted by chuiu on 2005-05-24 at 00:22:10
I have no idea what you're trying to say.
Report, edit, etc...Posted by in_a_biskit on 2005-05-24 at 03:25:25
QUOTE(Kissme(F) @ May 24 2005, 09:30 AM)
is their a way to make a unit. That only that player can see when that person hit a certain location with out the other people seing it until they hit it?
[right][snapback]214017[/snapback][/right]

You'll have to hide the unit from the other players somehow - either don't let players share vision, or use a cloaked unit that shares vision with players with units at the location, or create a cloaked unit for each player there and don't let the players share vision, or use high ground elevation, and give vision on the high ground if the player is there.
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