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Staredit Network -> UMS Assistance -> Some Info
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-24 at 19:31:39
Im making a map that has a computer base as a main station for the human players. There are two computer bases. These take up player slots which I need (a 4vs4 map is better than a 3vs3 map) I cant make the main base owned by a human because it useable and would be abused(computer units spawn at certain areas every so often). Is there anyway to make a nuetral player exactly like a computer player. Example: Create units at a spot for them every so often for a human player and giving it to them.

I basically need them to be hostile to the other teams nuetral and human players.

Something misc.-what does Vanilla Starcraft Compatible mean?

Also I need a kills to cash system that will work with splash and has multiple unit settings(example Lurker and dragoon have same cash amount but zergling a zealots are diffrent)f
Report, edit, etc...Posted by KaboomHahahein on 2005-05-24 at 19:33:48
I'm pretty sure you cannot spawn units that are owned by p12. You can create them for a player then give them to p12. But then again, p12 does not attack.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-24 at 19:34:41
i know the spawn thing but i need to make the units attack. doesnt have to be p12 any other player beside 1-8 will work. I need 2. I also need a stand alone trigger editor. Scmd's sucks. I cant use X-tras because the editor resets 2 much stuff. Starforge is 2 glitchy so I dont like it.
Report, edit, etc...Posted by Heimdal on 2005-05-24 at 19:38:39
Certain players > 12 will be hostile to certain players. I'm not sure (I doubt) if you can give them units with triggers. They might have to be preplaced... Not to mention people on macs wouldn't be able to play the map. If you absolutely need the units to attack, you might have to settle for a 3v3.
Report, edit, etc...Posted by chuiu on 2005-05-24 at 19:39:09
QUOTE(Kept_Wheat @ May 24 2005, 06:31 PM)
Something misc.-what does Vanilla Starcraft Compatible mean?
[right][snapback]214757[/snapback][/right]

Pre-Broodwar Starcraft. Regular Starcraft. Boring Starcraft. tongue.gif

As for getting units that attack and aren't owned by player 1-8 ... the only other players are 9-11 or extended players, but it's very hard to get them to attack and there is no research for 1.12 as to what extended players are hostile.
Report, edit, etc...Posted by PCFredZ on 2005-05-24 at 19:40:43
Remember that if you create units for a player who's not there, the units will be hostile to everyone. That might help you.

I wouldn't do anything involving players 9+, it's venturing into uncharted waters... pinch.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-24 at 19:41:24
Is there anyway that i dont have to settle(screw mac players) is what i want to know.
Uncharted waters only makes it cooler :0. If my computer was faster Id test it myself. Why would 1.12 change the way it worked from earlier versions?
Report, edit, etc...Posted by Heimdal on 2005-05-24 at 19:53:54
When you do things with indices that are higher than the blizzard programmers ever anticipated, it reads memory from random locations (not random, but you don't know what's there). Whenever the executable changes (i.e, there's a patch), the memory in those other locations also might change.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-24 at 19:57:16
I see now this helps me how?
and why did they even put in players such as 9-11 and 13+ and why wasnt player 12 just considered player 0 like in wc2.
Report, edit, etc...Posted by chuiu on 2005-05-24 at 19:58:49
He was answering your question.

ADDITION:
Player 9-12 all have their purposes. Players 13+ technically don't exist, Blizzard didn't create them, they are just a side effect of how they programmed SC.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-24 at 19:58:59
Yes i see it still didnt help me. And for the second part? and back to the topic should i just use the computer players? 3vs3 will hinder my map but i guess it is the only way.

Also as for the income system?

What are players 9-12 purposes Id like to know
Report, edit, etc...Posted by chuiu on 2005-05-24 at 20:01:32
Its up to you. I didn't make a map one time because I couldn't allow 4v4 with computer units attack both forces.

ADDITION:
Why don't you read the tutorials related to the kills to cash, it provides all answeres anyone here can give you.

ADDITION:
What the hell is up with all your questions and why the hell do you keep editing your post after I post?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-24 at 20:05:32
Other stuff at
http://www.staredit.net/index.php?showtopic=15371

I dont it just looks like that because of the reload. Were both posting at the same time so yeah. I think ima give up the prodject alltogether. Im just gonna make a bad ass hero system that other ppls can copy and edit. I think i might make a hero arena map instead. What do you guys think of that?
Report, edit, etc...Posted by chuiu on 2005-05-24 at 20:11:21
QUOTE(Kept_Wheat @ May 24 2005, 07:05 PM)
I dont it just looks like that because of the reload.

I think i might make a hero arena map instead. What do you guys think of that?
[right][snapback]214811[/snapback][/right]

Yes you are editing your post after I'm posting, thats what all my additions are from ... me replying to your editing.

Another hero arena ... don't do what the previous 123 people did when they made theirs.
Report, edit, etc...Posted by Ultimo on 2005-05-24 at 21:23:30
You expect to make a "badass" hero system when you can't even make a simple kill > money system?
Report, edit, etc...Posted by in_a_biskit on 2005-05-25 at 03:11:30
QUOTE(Kept_Wheat @ May 25 2005, 09:31 AM)
Is there anyway to make a nuetral player exactly like a computer player. Example: Create units at a spot for them every so often for a human player and giving it to them.
I basically need them to be hostile to the other teams nuetral and human players.
[right][snapback]214757[/snapback][/right]

It is possible to create units for a main player (p1-8) and then to give them to any of players 1-12. I'm not sure about the natural stance of units for p9-11 towards humans or each other. Try it yourself, it might work.

QUOTE(Kept_Wheat @ May 25 2005, 09:31 AM)
Something misc.-what does Vanilla Starcraft Compatible mean?
[right][snapback]214757[/snapback][/right]

"Vanilla" is an idiom for "plain". It often refers to the "original" version of something. In this case, it is StarCraft without BroodWar.

QUOTE(Kept_Wheat @ May 25 2005, 09:31 AM)
Also I need a kills to cash system that will work with splash and has multiple unit settings(example Lurker and dragoon have same cash amount but zergling a zealots are diffrent)
[right][snapback]214757[/snapback][/right]
Report, edit, etc...Posted by chuiu on 2005-05-25 at 07:23:22
Wow, thanks for telling him everything I already did.
Report, edit, etc...Posted by in_a_biskit on 2005-05-26 at 05:29:25
I'm sorry, Chu, don't get angry sad.gif
I was just trying to clarify the answers to the question...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-26 at 19:45:40
Actually I can do a kills 2 cash system. Its not hard but i just didnt want it to be exremely time consuming. This topic should be closed im not gonna come back. And no i wont do what the other people did, Im basing my hero system on many wc3 hero arenas(there great but can be a little crappy depending on which 1) im gonna use same system I had planned here. I gotta go do the paper version of the map.
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