Staredit Network

Staredit Network -> Melee Production & Showcase -> Undecorated
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-24 at 23:11:56
Here is the map which I've been working on:

Plains of Slain:

user posted image

It's a 4 player island map.

Again, UNDECORATED.

What do you think balance-wise? It is still in alpha, so it isn't nearly complete.


EDIT: Here are the specs:

Mains: (x4)
10 minerals, 1 geyser
6 mineral mineral-only

High ground center expo (x1)
6 minerals, 2 geysers

High ground multis (x4)
7 minerals, 1 geyser (placed an extra 1-hatchery distance away)
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-24 at 23:30:38
luv to be parking siege tanks on those ridges smile.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-25 at 00:12:58
I guess I should explain some things. First of all, the high ground multis have gas which is an extra 1-hatchery-distance away.

The middle is high ground (like on Requiem), but that doesn't mean that all fights will be tanks in the middle vs. goons on the ground. Could you explain how that makes it imbalanced?

Not saying you are wrong, but maybe you want to tvp me on this map to see how true it is? tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-25 at 01:18:18
Not saying it's imbalanced; that just makes it fun.
Report, edit, etc...Posted by Panschk on 2005-05-25 at 07:45:40
a min only expand on an air map is pretty useless and makes zerg even worse. The path to this expand is so small, an attack there would be very hard to stop with units. I tend to say, there is no need to have mineral only expands on airmaps, as high tech units are much more used on those maps. I don't know yet how much siege tanks could use this high ground next to the mains to kill buildings, but with good placement of buildings that could be prevented. Well you should think of something to give zerg more chances, like a secound geysire somewhere, or space where you can not build on special locations.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-25 at 11:07:14
Thanks for replying. smile.gif

QUOTE(Panschk @ May 25 2005, 06:45 AM)
a min only expand on an air map is pretty useless and makes zerg even worse.


Explain this. I can see how it doesn't necessarily help zerg out too much, but not how it hurts them.

It's more efficient for zerg over the other races to expand there because they would build a hatch somewhere else anyways, and it is only a 6-patch mineral only.

QUOTE
The path to this expand is so small, an attack there would be very hard to stop with units.


So? But it's easier to stop "with units" then if it were not in the main (like Estrella or Hall of Valhalla)

QUOTE
I tend to say, there is no need to have mineral only expands on airmaps, as high tech units are much more used on those maps.


You didn't look at the map very carefully. Each main has 1 geyser and a mineral-only expand. Other than that, every expo has a gas (or two). In fact, the multis on high ground have the gas an extra hatch-distance away to help zerg. You must leave your main to get more gas, yes, but other than that there is plenty (it also makes the high ground very valuable).

QUOTE
I don't know yet how much siege tanks could use this high ground next to the mains to kill buildings, but with good placement of buildings that could be prevented.


It can also be prevented by having units on the high ground.

QUOTE
Well you should think of something to give zerg more chances, like a secound geysire somewhere,

The map has 10 geysers. While making this I thought briefly with putting a stand-alone geyser in the main, and I may still do that. I took it out because it would help zergies too much, but I could still do something like it.

QUOTE
or space where you can not build on special locations.


I have no clue what you mean...?



I'll go ahead and give the map specs (and put them in my original post):

Mains: (x4)
10 minerals, 1 geyser
6 mineral mineral-only

High ground center expo (x1)
6 minerals, 2 geysers

High ground multis (x4)
7 minerals, 1 geyser (placed an extra 1-hatchery distance away)






ADDITION:
To add to the above:

In fact, I've decided to put an extra gas in each main an extra hatch-distance away. That way, zerg can build two hatches and get faster gas and 6 extra minerals.
Report, edit, etc...Posted by Yenku on 2005-05-25 at 11:14:09
Requiem isnt a completly balanced map, Protoss beat terran early game if they get dragoons, and just keep attacking.
(Unless the terran player goes m&m for early game)

This map, maybe push back the ridges a tiny bit? It could be quite annoying for Toss, because there arent ramps for them to get up.

Also, since the player will be going air early on this map, put a gas expo in the main (like challenger, the only map i know that does that)

Otherwise, it just looks like crap undecorated. Should make for good games though. Ill play you on it.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-25 at 11:32:02
Challenger is the classic god-aweful map. wink.gif

I'm doing what I said I'd do in my previous post.


Also, I started decorating it last night, and it actually looks pretty good (I agree with you about how it looks now, though).

ADDITION:
Oh, Requiem is pretty balanced. Terran can't play it like temple, though. Requiem is one of the few possibly toss favoring maps.
Report, edit, etc...Posted by Panschk on 2005-05-25 at 15:40:01
First of all. Most tosses are chobos, that's why they lose (ok don't take that too serious:D)

ihatett, the min only would probably favor the protoss and terran more than the zerg, because their units are less gas intensive. You could easily support two more raxes of m&m with the expand, zerg would not be able to get much more, if any more lurkers or hydras out of it.

The point with the space where you can not build is the very last thing to do when you can not balance the map on a regular way. You could make sure that terran can not build many/any turrets near his minerals i.e., which makes him very vulnarable to muta harass. Of course, many players will hate the map because of that, so it's not really a good idead^^

I look forward to seeing the decorated version;)
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-25 at 15:54:27
Hmmmm.. for once I agree with someone's logic here (about the gas).

To add to what you said, it would make p>z, p>t, t>z.

To my credit, I already said I was going to add more gas. smile.gif




What race do you play? Do you want to 1:1 sometime? I'm chobo protoss, just like the guy in my avatar wink.gif.
Report, edit, etc...Posted by wesmic da pimp on 2005-05-25 at 15:58:15
i think you should ignore them... please dont add an extra geyser anywhere... If you keep it like this it will make for excellent games

ADDITION:
God damnit... i just realized that zerg will totally censored.gif ing suck if you dont add another vesp. geyser... oh well... u should make this a PVT map!!! ( censored.gif zerg!)
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-25 at 17:50:00
the censors look worse then the words themselves

f*ck looks a lot less menacing then censored.gif
Report, edit, etc...Posted by wesmic da pimp on 2005-05-25 at 18:05:58
plus censored.gif stands out a lot more
Report, edit, etc...Posted by Yenku on 2005-05-25 at 18:17:36
QUOTE
Challenger is the classic god-aweful map.

Never said it was good.

and i never saw what you said about the extra geyser. which is basically what i said
Report, edit, etc...Posted by sckor on 2005-06-02 at 04:16:59
I don't map mlee maps.
It does look a bit dull, pure terrain. but you said it's undecorated.
It looks actually quite good. Symmetrical, but according to other players, unbalanced?? confused.gif

Also, the guy in your avatar is #2 in ranking of Ongamenet.
so Chobo (meaning beginner in korean. wonder how you know that) is hardly a word for it.

His korean name is Park Jung Seok I thinkg.
Report, edit, etc...Posted by Panschk on 2005-06-02 at 05:13:17
lol, the new version looks so much better than the alpha:D

I did not check the thread after I wrote in it sorry:( I'm Terran player and I will be in op SEN from time to time, but I spend most of my b.net time on europe. Account is Panschk[FP] on both servers.
Report, edit, etc...Posted by Yenku on 2005-06-06 at 18:41:51
QUOTE(sckor @ Jun 2 2005, 04:16 AM)
I don't map mlee maps.
It does look a bit dull, pure terrain.  but you said it's undecorated.
It looks actually quite good.  Symmetrical, but according to other players, unbalanced?? confused.gif

Also, the guy in your avatar is #2 in ranking of Ongamenet.
so Chobo (meaning beginner in korean.  wonder how you know that) is hardly a word for it. 

His korean name is Park Jung Seok I thinkg.
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