Staredit Network

Staredit Network -> Ideas -> Jumping a bridge
Report, edit, etc...Posted by KrAzY on 2005-05-25 at 00:46:51
I notice some stuff, like bridge and null terrain. I didn't test out the map but I thought it would come out okay.

If my map trigger didn't work, try adding hyper triggers or something... bcuz the vulture is ordered to jump over the bridge.
Report, edit, etc...Posted by u_dunu_who_me_is on 2005-05-25 at 01:42:26
What are you talking about? Maybe you should give more information about what your talking about. You also seem to not know if this works. You should test your ideas before giving them out...
Report, edit, etc...Posted by www.com.au on 2005-05-25 at 07:15:43
Good point super noob

I shall test! and find! biggrin.gif
Report, edit, etc...Posted by u_dunu_who_me_is on 2005-05-25 at 09:32:30
Hey just because I'm a super newb doesn't meen I'm not smart! baaa.gif Anyway, I can't look at it on this computer because it doesn't have starcraft. Could someone please show screens?
Report, edit, etc...Posted by KrAzY on 2005-05-25 at 19:28:35
QUOTE(n00bie010 @ May 24 2005, 10:42 PM)
What are you talking about?  Maybe you should give more information about what your talking about.  You also seem to not know if this works.  You should test your ideas before giving them out...
[right][snapback]215185[/snapback][/right]


My brood war disc is missing... www.com.au is my tester for everything now for me... And n00b, the null terrain allows ground units to walk on water nor unwalkable terrain... no DUH! Download the map and find out...

ADDITION:
So umm, does my map work? (Bw disc is missing, regular sc disc being borrowed)
Report, edit, etc...Posted by Voyager7456(MM) on 2005-05-25 at 20:52:49
The terrain's OK, but it doesn't really look like a broken bridge ermm.gif


... the Vulture doesn't move at all, your trigger says for all Vulture at "end" to move to "end"... there are no Vultures at "end".

I can't fix it right now, theres no Starforge/SCMDraft on this computer and X-tra removes the floor traps.
Report, edit, etc...Posted by KrAzY on 2005-05-25 at 21:00:02
QUOTE(Voyager7456. @ May 25 2005, 05:52 PM)
The terrain's OK, but it doesn't really look like a broken bridge  ermm.gif
... the Vulture doesn't move at all, your trigger says for all Vulture at "end" to move to "end"... there are no Vultures at "end".

I can't fix it right now, theres no Starforge/SCMDraft on this computer and X-tra removes the floor traps.
[right][snapback]216045[/snapback][/right]


Rofl, lol... can somebody else do it? ROFL!
Report, edit, etc...Posted by www.com.au on 2005-05-26 at 18:16:04
*sigh* ill do it


let me post back in 5 minutes.

ADDITION:


Ok.. i fixed it, but it doesnt work.


[attachmentid=9409]


seeing as theres a gap in the middle it just runs all over the place trying to find a way across.....


i tried another couple of things, such as filling the hole between the 2 bridge parts with floor guntraps, but it didnt work.

[attachmentid=9410]

the guntraps can only be crossed over when in walkable terrain...


i tried.. and it dont work..

this myth is busted!...
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-05-28 at 04:02:53
Well i wouldn't want to spoil it but yea this has been done.
Next Page (1)