Staredit Network

Staredit Network -> UMS Assistance -> very fast?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-03-15 at 21:26:35
how do you make your trigger work realy fast like on red snake and blue snake? they go realy fast.. and i cant figure out what time he had..
Report, edit, etc...Posted by Yoshi da Sniper on 2004-03-15 at 22:32:39
0 wait

or

faster game
Report, edit, etc...Posted by Mini Moose 2707 on 2004-03-16 at 15:27:12
I would like to point out Player 13 does not speed up created or built units, only preplaced. Use a Player 14 Map Revealer if you want everything to sped up, and not just units that already exist.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-03-17 at 21:13:59
thanks. that did it
Report, edit, etc...Posted by MindArchon on 2004-03-22 at 22:09:59
If you used 0 wait you should know not to try putting background music in if you know how
Report, edit, etc...Posted by dashrike on 2004-03-22 at 22:12:11
QUOTE(MindArchon @ Mar 22 2004, 10:09 PM)
If you used 0 wait you should know not to try putting background music in if you know how

That could be humorous. I haven't tried that myself...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-03-27 at 20:36:04
hmm i should try that lol
Report, edit, etc...Posted by Lithium on 2004-03-28 at 11:38:10
Hyper Trigger works best...
wait... Hey Volt said it...

but its more like 0 wait till its max delete 1 or 2, 1 for preserve, and 1 for commentary...

P13 Makes it go unit attacks faster. not the triggers
Play Sounds

Conditions:: Switch Cleared
Actions ::::: Play WaV
Wait XXXXX
Set Switch
Preserve Trigger

Conditions:: Switch Set
Actions:::::: Clear Switch
Preserve Trigger

RECOMMANDATION:: Don't try to use that on a bound. A Bound would be messed
up, or dont put it in somewhere it gave the trigger.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-03-28 at 14:36:48
QUOTE(ChaoticS @ Mar 28 2004, 11:38 AM)
Hyper Trigger works best...
wait... Hey Volt said it...

but its more like 0 wait till its max delete 1 or 2, 1 for preserve, and 1 for commentary...

P13 Makes it go unit attacks faster. not the triggers
Play Sounds

Conditions:: Switch Cleared
Actions ::::: Play WaV
                   Wait XXXXX
                   Set Switch
                   Preserve Trigger

Conditions:: Switch Set
Actions:::::: Clear Switch
                   Preserve Trigger

RECOMMANDATION:: Don't try to use that on a bound. A Bound would be messed
                               up, or dont put it in somewhere it gave the trigger.

It's perfectly possable to make add music to a bound or any map with hyper triggers. You just got to understand wait blocks to make sure you don't mess something up.

Anyways I would like to suggest a slight change to this trigger you listed
============
Players: (Force 1)
Condidtions:
-Switch 1 is clear
Actions:
-Play Music.wav
-Wait 0 (don't exclude this)
-Set Switch 1
-Preserve Trigger
============
Players: (Computer player)
Conditions:
-Switch 1 is Set
Actions:
-Wait XXXX (time of music.wav)
-Preserve trigger
============

If you were useing this for a bound just make sure The computer player that has the hypers isn't the same one that has the second trigger. If waits still prove to be a problem then you can not use them at all and just make a counter for it.

============
Players: (Force 1)
Condidtions:
-Current player suffers exactly 0 death of 'unused unit'.
Actions:
-Play Music.wav
-Set Deaths for 'unused unit' to XXX (about 12 deaths per second of music with hypers)
-Preserve Trigger
============
Players: (Force 1)
Conditions:
-Always
Actions:
-Subtract 1 death of 'unused unit' for current player.
-Preserve Trigger
Report, edit, etc...Posted by Yoshi da Sniper on 2004-03-28 at 18:02:24
QUOTE(Mini Moose 2707 @ Mar 16 2004, 03:27 PM)
I would like to point out Player 13 does not speed up created or built units, only preplaced. Use a Player 14 Map Revealer if you want everything to sped up, and not just units that already exist.

I didn't know this accually. Thanks for the tip.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-03-29 at 00:16:00
i guess i know what i need to know


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