Staredit Network

Staredit Network -> UMS Assistance -> How do i Add music
Report, edit, etc...Posted by Aang on 2005-05-26 at 19:10:34
Can u guys make like a trigger list show me how toadd music using deathcounter Please Thank you
Report, edit, etc...Posted by LegacyWeapon on 2005-05-26 at 19:14:04
What do you mean "add" music? Do you mean how to loop music with a deathcounter? Please post with periods and proper spelling.
Report, edit, etc...Posted by Aang on 2005-05-26 at 19:17:38
thats what i mean. How do i Loop Music Useing Deathcounters?
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-26 at 19:48:08
With hyper triggers, 12 deaths = 1 second of time. All you have to do is keep adding deaths until it reaches the same amount of seconds of your wav file. After it reaches that amount, just reset the deaths back to 0 and play the wav.
Report, edit, etc...Posted by Aang on 2005-05-26 at 19:51:41
ya but can u show me like a trigger list like that box with the triggers or w/e how they do it
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-26 at 20:06:58
conditions:
always

actions:
Modify death count for 'player' add 1 for 'unit'.
preserve trigger.

---

conditions:
'Player' has suffered 'quantity' deaths of 'unit'.

actions:
Modify death count for 'player' set 0 for 'unit'.
play 'wav'.
preserve trigger.
Report, edit, etc...Posted by Aang on 2005-05-26 at 21:36:30
what unit do i put it for??
and
conditions:
'Player' has suffered 'quantity' deaths of 'unit'.

what do i put for quantity
Report, edit, etc...Posted by Snipe on 2005-05-26 at 21:42:24
OK go http://www.staredit.net/index.php?tutorial=125 for looping music and

http://www.staredit.net/index.php?tutorial=6 for music

look aroud Sen and in tutorials its all there smile.gif if you need clearification on them then ask but this has been brought up many times

good luck smile.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-05-26 at 21:51:26
QUOTE(Aang @ May 26 2005, 09:36 PM)
what unit do i put it for??
and
conditions:
'Player' has suffered 'quantity' deaths of 'unit'.

what do i put for quantity
[right][snapback]217337[/snapback][/right]


Trigger
Conditions:
¤ Always.
Actions:
¤ Modify death count for 'player' add 1 for 'unit'.
¤ Preserve trigger.

Trigger
Conditions:
¤ 'Player' has suffered at least 'quantity' deaths of 'unit'.
Actions:
¤ Modify death count for 'player' set 0 for 'unit'.
¤ Play 'wav'.
¤ Preserve trigger.


The player is the player that is running the counter.
The unit is any unit that you are not using in your map (usually crashing units or critters).
The quantity is the number of seconds your song is times 12.

What this trigger is doing is constantly adding 1 death for a certain unit for a certain player. Approximately 12 deaths are added every second. So once the deaths has reached a certain quantity, a certain amount of time has passed.
Report, edit, etc...Posted by Aang on 2005-05-26 at 22:10:46
ok i followed the tutorial to the tip top and double checked it and read everything and it did not work at all
Report, edit, etc...Posted by LegacyWeapon on 2005-05-26 at 22:11:52
Try remaking your hyper triggers (if you have them).

Show us the map via attachment.
Report, edit, etc...Posted by Snipe on 2005-05-26 at 22:12:53
well, if it didn't work you did somthing wrong. protect your map and show us what you did.

plus legacy pro you can trust him smile.gif

and somtimes you may not have done somthing write make sure you did them correctly.

and somtimes you will have to re-do hypers because it just happends somtimes that they need to be re done
Report, edit, etc...Posted by Aang on 2005-05-26 at 22:23:55
legacy i sent u a PM
Report, edit, etc...Posted by Snipe on 2005-05-26 at 22:36:27
Well, its not like hes gunna not notice it. Hes not gunna come in here look at what you said then look at the Pm lol. He will notice it.
Report, edit, etc...Posted by Aang on 2005-05-26 at 22:36:48
Oo.Snipe.oO sup talks to me biggrin.gif i am Oo.SouL.oO

Tru lol im jus making sure he notices at the full 100% biggrin.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-26 at 23:06:30
QUOTE(Oo.Snipe.oO @ May 26 2005, 09:12 PM)
well, if it didn't work you did somthing wrong. protect your map and show us what you did.

plus legacy pro you can trust him smile.gif

and somtimes you may not have done somthing write make sure you did them correctly.

and somtimes you will have to re-do hypers because it just happends somtimes that they need to be re done
[right][snapback]217384[/snapback][/right]


Why would you protect it? I would find it so insulting if you asked for help and handed me a protected map iIwould turn around and say "figure it out yourself".

I would look at it now but i guess you he has to wait for legacy.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-26 at 23:08:31
In the trigger labelled "Music Switch" or something like that, you did "Set to" instead of "Add"

Like I said above, you constantly add deaths. Every 12 times the trigger runs, 12 deaths have been added, which takes about 1 second with hypers. Setting the deaths constantly to 1 will not add deaths to accumulate up. Make sure you understand what your triggers are doing.
Next Page (1)