I heard that someone said it where possible to mod StarCraft to have different tilesets, as Twillight and Jungle in the same map.
Thought it would be cool if it is possible.
It would be possible, But it would take ALOT of hard work.
Not necessarily. There's a lot of unused tiles in each tileset, and you could basically cut and paste pieces of one tileset to another in those empty spaces.
Of course, then you'd have to make an editor to support them...
Exactly. That's why I said it would take ALOT of hard work.
Wow if thats work
we can make the map look really funny yet cool...
It will be hard, But it will be a very awesome outcome. I may consider this in the future.
Not much use though.
You'd be using it to make maps that are only usable with only that mod. That means you'd also want to find a way for it to play other mods at the same time without having to copy the changes into the mod you want to play for each new mod you want to play it with.
i saw a mod to a campaign once, forgot what the campaign was called, but it was sumdan about a unit that replaced the wraith and about the pilots that flew it or sumdan, it was on the news at stormcoast along time ago, but it partly modded some stuff into the installation tileset, like a nice sub doodad that looked kinda like a table (its in the ice tileset, some sorta hexagon thingy) on sub structure, and it added the space tile into the tileset, not dull, space with stars and crap...
wouldnt SF support them or does it not just look in the mpq for the tileset images
having different tile sets in one map would make for an sweet RPG!!!!!! you could have like ice places, jungles, volcanos, desert.......wow that would be amazing!!!
DO IT SOMEONE
i always imagined a stargate sg1 map, with installation as the base, thing, and u walk through the stargate and then the screen goes over to a desert place...
You can replace unused tiles, but the tiles need to be using the same color palette which adds even more work.
U mean that you cant make any colroful images? Cause last I remeber, they were usualy like 16byte imgages.
well if some one actully did that some one could make a very kool looking rpg of lotr's.
QUOTE(axblader @ May 27 2005, 03:52 PM)
U mean that you cant make any colroful images? Cause last I remeber, they were usualy like 16byte imgages.
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A SC palette only holds 256 colors since the game is only in 256. For example, some colors on the ice tileset might not exist on the jungle tileset. This makes it harder because (if I remember correctly) the jungle tileset does not hold any grey-white colors in its palette.
I've seen some campaign mods do creep on installation although it looks a bit ugly.
And glytcher, I think you're talking about Aeon of the Hawk or Banshee...
Best luck to anyone attempting this.
You'd also have to deal with the actual tiles themself not blending. You can't have it go from ash to ice. That could be prolly covered up with units or traps or something, but it would still look ugly.
QUOTE(EzDay2)
Not much use though.
There are so many possiblities! You could make an rpg where the hero travels between planets, one being a vast wasteland, the other frozen over. Then he could enter some mine in the frozen planet and defeat huge swarms of enemies in the planets core. (The tilesets used would be either desert or wasteland, space, ice, installation, and lava) That would take an entire set of maps that could then be played all in one.
Well if you really want to see something like this, I suppose sitting on your duffs and listing reasons why it would be too much work is the best way to go about doing it. Keep up the good work!
Thanks for the support!
The truth is I hate doing mod work. I just want to give the other people a push so they could do something.
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The truth is I hate doing mod work. I just want to give the other people a push so they could do something.
Modding takes patience and trial-and-error experimentation, so it's not for everyone. But still, if you can afford some time and patience, I'm sure it wouldn't kill you. You should go get your hands a little dirty with it, just for the experience.
As for making a new tileset, it would likely involve a lot of messing with index values for tiles, which would be a lot easier with some kind of macro or small program made for that purpose.
Palette issues might come into the mix also, so you might even have to go as far as using photoshop or some other program to make one big image of all the tiles you intend to use in 16 bit or higher color, then narrow them to 8 bit (256, indexed) colors, and save the resulting palette for use in Starcraft. I'm not sure if that's really how it works, but that's my best guess.
Blending would be an issue for drasitcally different tiles, but if I could do it in my Badlands Blends with the limited selection of Badlands tiles, I doubt it would be too much of a stretch to do it with an extended set of tiles from mixing two tilesets. If worst comes to worst, you could always just make your own tiles by overlaying two different tile types with gradient fade into one another.
That's my best assessment of what it would take to make a merged tileset. Anyone feeling entrepreneurial?
I have never even tried to mod something, but If someone could help me, or give me tutorials how to do it I will likely try to... Even though my experience isn't much about mods.
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Of course, then you'd have to make an editor to support them...
no i dont think you would have to do that... you could use any editor with a tileset pallete, SCMDraft or SF would do, it would look normal on the editor but in-game i think it would look like the tile that you had set it too.
(ill try it out sometime and see)
It would technically be possible to do I think, but after looking at how each tileset is set up in the files, it would take an astronomical amount of work to put them all together, unless I'm looking at it wrong...
About an editor, again it would be technically possible to use the original editor to place all the terrain, but if using the method that involves importanting the tilesets using the null squares, you would have to make your terrain using the corresponding null squares which would be pretty much impossible unless you knew the way the tilesets were set up EXTREMLY well.