Staredit Network

Staredit Network -> SCMDraft -> Scmdraft 2 Mac Edition
Report, edit, etc...Posted by evolipel on 2006-02-04 at 14:16:02
QUOTE(Haplo @ Feb 4 2006, 02:09 PM)
I didn't say 'delete' the strings for comments, location names and switch names. That would make editing harder. You simply move them OUT of the chk's string space so that they're not taking up space that could be used for GUI text.

I never said SCMD2 wasn't a good editor. I mean, for terrain it's currently the best, but that doesn't mean it has or will have every feature that could be of considerable use to a mapmaker. Anyway, I'm done screwing around here. I was looking for people who maybe knew Objective-C well enough to help on this project, but apparently you're all just leeches. I've already got 2 people and I can get more elsewhere. Have a nice time waiting.
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That's what I meant by "delete": take out of the .chk.

SCMD2 is good for anything not having to do with mission briefings (and CUWP slots and the misc. trigger stuff). Many people like TrigEdit; I don't. I like GUI triggers (what Classic TrigEdit does). As for the "every feature" comment, it has the most features out of any editor (exception: AutoStack).

Yes, we're all stupid dumbasses because we don't want to help an arrogant prick. Just because you didn't receive any replies doesn't mean it's because they couldn't do it: it means they didn't want to help you.

I'm not waiting: I'm happy with the editor as it is, but I use a PC. The Mac people will wait a few weeks/maybe a month and get a fully-featured editor while you're going to be stuck doing basic I/O on the .chk format. Good luck implementing isometrical terrain, custom mpq archiving, perfect SC/mod compatibility, etc. in less than a few months. You'll need it.

Edit: I think you're better off making a map protection program. That's something that SCMD2 will most likely never get.
Report, edit, etc...Posted by Haplo on 2006-02-04 at 14:29:58
Pfft! You don't even use a mac.. You have no right to even talk here. You could use SF if you wanted, or SCMD2 now. We have NOTHING. Anyone with an intel-mac right now (the 4 or so people here who do) have NO EDITORS that will work AT ALL. Not only that, but in like a year when we finally have a full port, that will be the ONLY one.

As for your uneducated comments:
1:There's an mpq framework which I already have. So that's one thing I don't have to worry about.

2:working out the chk format isn't that difficult. ISOM will be the hardest part, period.

3:mod compatibility is not an issue. Yes, I plan to implement it, but it's not one bit more difficult than having an editor read the starcraft files normally (since you have to do that to get the tiles and unit graphics anyway). I just add an option to read a custom patch file. Big deal.

4:'Perfect' StarEdit compatability isn't really possible if you use square terrain or any special features. However, if someone needs to use SCXE or something like that in order to do something to their map, then SCMD2 or SF or whatever other editor has failed. The point of a custom editor is so that you can do everything useful in mapmaking that is possible in SC, and if your editor, built from the ground up, can't do that, then you've wasted your time.

5:Autostack.. Well I'm not so sure what that does, but if it's like stacking in SF, then no, SCMD doesn't have that, nor will it ever. I probably wouldn't use it often, but I know there are mapmakers who do. (I knew a guy who made an RPG that used stack sunkens as a plant enemy).
Report, edit, etc...Posted by evolipel on 2006-02-04 at 14:45:22
QUOTE(Haplo @ Feb 4 2006, 02:29 PM)
Pfft! You don't even use a mac.. You have no right to even talk here. You could use SF if you wanted, or SCMD2 now. We have NOTHING. Anyone with an intel-mac right now (the 4 or so people here who do) have NO EDITORS that will work AT ALL. Not only that, but in like a year when we finally have a full port, that will be the ONLY one.

As for your uneducated comments:
1:There's an mpq framework which I already have. So that's one thing I don't have to worry about.

2:working out the chk format isn't that difficult. ISOM will be the hardest part, period.

3:mod compatibility is not an issue. Yes, I plan to implement it, but it's not one bit more difficult than having an editor read the starcraft files normally (since you have to do that to get the tiles and unit graphics anyway). I just add an option to read a custom patch file. Big deal.

4:'Perfect' StarEdit compatability isn't really possible if you use square terrain or any special features. However, if someone needs to use SCXE or something like that in order to do something to their map, then SCMD2 or SF or whatever other editor has failed. The point of a custom editor is so that you can do everything useful in mapmaking that is possible in SC, and if your editor, built from the ground up, can't do that, then you've wasted your time.

5:Autostack.. Well I'm not so sure what that does, but if it's like stacking in SF, then no, SCMD doesn't have that, nor will it ever. I probably wouldn't use it often, but I know there are mapmakers who do. (I knew a guy who made an RPG that used stack sunkens as a plant enemy).
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Uhh what? I understand everything you're talking about, even though I don't use a Mac. That's the prime example of an ad hominem if I ever heard one. I don't know why you're attacking the fact that you'll have SCMD2 to work with. "Only one" sounds good compared to "none" as of current. SI/DW are really doing you a favor.

"Uneducated comments"? Buddy, from what it seems, you're honestly reaching here, resorting to ad/homs to try to argue with me. It doesn't work, I've already proved why what you said was unfeasible.

1. Which .mpq framework? I highly doubt you coded it yourself, so that was my point. DW/SI use a custom one, that's why they can have a nifty backup database.

2. It's not difficult, and you have a place to start, and yes, ISOM will be the only thing you won't know... I never said it was. I said good luck catching up, especially with ISOM. You're really condescending here, implying that none of us here understand what you're talking about or the .chk format.

3. Yes, it's a pretty big deal. It's hard to coordinate everything that SC uses with what you're trying to do.

4. It's possible to a degree, and SCMD2 perfected it. It allows you to use the special features, but if you don't, it's still perfectly compatible. You're implying SCMD2 has failed; it's still being worked on and is really the best for anything not relating to MB's (read above post). SCMD2 is as much "built from the ground up" as possible, whatever you're trying to say here.

5. Why won't it ever have AutoStack? Are you completely out of points here, starting to fabricate bullshiz that is completely wrong? It's planned, and I believe is actually already done, just not released yet.

Just stop it: SCMD2 is complete. The only thing it's really missing are MB's and AutoStack. You can't make a better one in a few months (even for Mac). Just use your time/effort on a protector instead.
Report, edit, etc...Posted by SI on 2006-02-04 at 14:46:20
Have you ever coded for a mac before? I'm fairly sure the mac compilers automatically make intelmac and ppc mac compatible binaries when upgraded to the newest version, and unline DW I dont even own a mac.
As for custom unit names, this was _removed_ due to people naming multiply units identically.
Report, edit, etc...Posted by Haplo on 2006-02-04 at 14:56:18
1:Yes and no. If the original code was for x86, then you probably already included the necessary precautions for stability (like checking before dividing by zero). As long as your code is written correctly, then it should automatically be comatible with XCode's unibin options. That'll depend somewhat on how DW is porting though.

2:I already thought of that. You just have to separate identical entries by adding the original names in parentheses. Allowing both custom and original names for autocomplete also allows users to make the differentiation themselves.
Report, edit, etc...Posted by DarkWizzard on 2006-02-04 at 17:21:50
thx Haplo!
thx for one of the most hilarious threads i have read in a long time!
keep it up.

some people shouldn't be taken seriously

edit:
and yes, i'm one of them
Report, edit, etc...Posted by SS_DD on 2006-02-04 at 23:24:52
QUOTE(DarkWizzard @ Feb 4 2006, 02:21 PM)
thx Haplo!
thx for one of the most hilarious threads i have read in a long time!
keep it up.

some people shouldn't be taken seriously

edit:
and yes, i'm one of them
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OH SNAP!
Report, edit, etc...Posted by DevliN on 2006-02-08 at 03:57:58
I'm a Mac user, and I'm fine with StarFire Edit while I wait for SCM Draft. I'm pretty sure StarFire works on newer Macs, though I'm not positive (and I'm not too sure why it wouldn't). So its not like us Mac-users have absolutely no alternative to regular StarEdit.
Report, edit, etc...Posted by Haplo on 2006-02-08 at 09:15:36
I MADE StarFire Edit. And no, it won't work on new macs since it's just a StarEdit patch made automatic in MPQDraft. Unfortunately, that thing has given people more trouble than I expected because of problems in MPQDraft and the fact that SE was never carbonized. Oh, and I'm actually quite surprised that it's become as popular as it has, although it probably is the best SE patch editor there is o.0.

Believe it or not I'll be starting on coding my own editor soon. I'll be using MPQKit for mpq functions, but just about anything else is subject to change for at least the next two weeks while I sort all the features out.
Report, edit, etc...Posted by evolipel on 2006-02-08 at 21:57:56
QUOTE(DevliN @ Feb 8 2006, 03:57 AM)
I'm a Mac user, and I'm fine with StarFire Edit while I wait for SCM Draft. I'm pretty sure StarFire works on newer Macs, though I'm not positive (and I'm not too sure why it wouldn't). So its not like us Mac-users have absolutely no alternative to regular StarEdit.
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Don't worry, SCMD2:Mac will most likely be out before compatibility issues with the new Macs become a real problem.
Report, edit, etc...Posted by Haplo on 2006-02-08 at 22:07:00
How much more 'real' is a problem than having an intel mac (5 people voted this already) and not being able to use any kind of staredit?
Report, edit, etc...Posted by evolipel on 2006-02-09 at 15:45:13
QUOTE(Haplo @ Feb 8 2006, 10:07 PM)
How much more 'real' is a problem than having an intel mac (5 people voted this already) and not being able to use any kind of staredit?
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Not much if it's about to be solved soon.
Report, edit, etc...Posted by DevliN on 2006-02-10 at 00:59:39
QUOTE(Haplo @ Feb 8 2006, 07:15 AM)
I MADE StarFire Edit. And no, it won't work on new macs since it's just a StarEdit patch made automatic in MPQDraft. Unfortunately, that thing has given people more trouble than I expected because of problems in MPQDraft and the fact that SE was never carbonized. Oh, and I'm actually quite surprised that it's become as popular as it has, although it probably is the best SE patch editor there is o.0.

Believe it or not I'll be starting on coding my own editor soon. I'll be using MPQKit for mpq functions, but just about anything else is subject to change for at least the next two weeks while I sort all the features out.
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Yeah before I posted it here at SEN from BlizzForums, all people had was Emerald... *shudders*
Report, edit, etc...Posted by IceSniper723 on 2006-03-13 at 19:55:20
i was wondering if you could give us an idea on when this is supposed to be released, because the alpha is there i know, but it hasn't even come out yet so.... yea
later
Report, edit, etc...Posted by DevliN on 2006-03-14 at 00:11:31
Yeah, honestly how is this project progressing?
Report, edit, etc...Posted by ebc on 2006-03-23 at 00:10:13
QUOTE(Haplo @ Feb 3 2006, 08:24 PM)
BS. SCMD2 was in alpha (which I tested myself in emulation) before I even left this scene in mid 2004. It's now 2006, making SCMD2 at least over a year old. Maybe if idiots like you had been around as long as I have (I've been around since before BW even came out) and hacked your way through diablo I as I did (and the only freaking mac user to do it, too) then you'd see the kind of crap we're putting up with right now. SI is a single person single handedly coding a very complex program. He accepts no help nor allows anyone but his little nazi buddy DW (who also primarily runs windows, just emulates mac) to even see his code. I've had to put up with this 'one step behind' crap since trying to match the hacks that PC users had in diablo 1. They had all sorts of nifty tools for hacking and all I had was a memory editor and macsbug, doing it by hand, and having to create my own systems for implementing them each time the program was run. They had Xtra editors before us, they had better ones too, then they had SF (which years ago was also going to be ported to mac, but that got cancelled) and now the 'best we can do', a half assed port of windows API using C++ code seems to be 'good enough' for everyone. No thanks. If you don't want to support the devs who want things to be better, than you can sit here and rot for another year while DW catches up with this year's code.
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Aren't you the moron who tried to rip off my MLTC Starcraft mod? You're coming here saying that we should "Get the party started"; however, the party's been started. Before an alpha version was even in sight, people put thought and time into this project of which most of us are wholly unaware. A mac version of a PC program that itself is not fully developed is no easy matter of programming, especially for someone who does this as a hobby -- someone with a real life beyond the computer gaming realm. Recruit elsewhere. This forum is for a particular project; if you want to start your own project, recruit elsewhere, you callous cretin.

I've pretty-much faded from the starcraft modding/mapping community, but I still recall how annoying it is for those with the talent, experience, and motivation (those who've done all the work) to be berated by those with no experience, and who've done no work for the project. This is a hobby, and it's a great favour to the modding community for the developers to be taking any time out of their real life to accomplish something unique. I may be assuming wrong, but this is being done for the benefit of those who've been in this community and themselves contributed what they could, and so that mapmakers will have yet more tools at their disposal; I'm damn certain that no one's putting their time into this so that they can bend over backwards for folks who know nothing of what has been accomplished.
Report, edit, etc...Posted by IceSniper723 on 2006-04-03 at 15:13:43
QUOTE(ebc @ Mar 23 2006, 01:09 AM)
Aren't you the moron who tried to rip off my MLTC Starcraft mod? You're coming here saying that we should "Get the party started"; however, the party's been started.  Before an alpha version was even in sight, people put thought and time into this project of which most of us are wholly unaware.  A mac version of a PC program that itself is not fully developed is no easy matter of programming, especially for someone who does this as a hobby -- someone with a real life beyond the computer gaming realm.  Recruit elsewhere. This forum is for a particular project; if you want to start your own project, recruit elsewhere, you callous cretin.

I've pretty-much faded from the starcraft modding/mapping community, but I still recall how annoying it is for those with the talent, experience, and motivation (those who've done all the work) to be berated by those with no experience, and who've done no work for the project.  This is a hobby, and it's a great favour to the modding community for the developers to be taking any time out of their real life to accomplish something unique.  I may be assuming wrong, but this is being done for the benefit of those who've been in this community and themselves contributed what they could, and so that mapmakers will have yet more tools at their disposal; I'm damn certain that no one's putting their time into this so that they can bend over backwards for folks who know nothing of what has been accomplished.
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oh snap!
Report, edit, etc...Posted by DevliN on 2006-04-29 at 10:32:08
So umm... how about that SCM Draft 2 Mac edition.
Report, edit, etc...Posted by Doodle77(MM) on 2006-04-29 at 14:21:56
If you have an Intel Mac, you can probably use Darwine to run SCMDraft.
Report, edit, etc...Posted by DevliN on 2006-04-29 at 16:02:12
And for those of us who don't? sad.gif
Report, edit, etc...Posted by Dako on 2006-04-29 at 22:29:43
Yeah, could someone or anyone please send me a copy of SCMDraft Mac Edition? If it's not supposed to be distributed, then I can understand, but my PC monitor is tarding out and I can't see anything on it, and that was my StarForge computer. Anyone, please?
Report, edit, etc...Posted by Arbitrary on 2006-04-29 at 22:46:16
QUOTE(Dako @ Apr 29 2006, 10:29 PM)
Yeah, could someone or anyone please send me a copy of SCMDraft Mac Edition? If it's not supposed to be distributed, then I can understand, but my PC monitor is tarding out and I can't see anything on it, and that was my StarForge computer. Anyone, please?
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Um, did you read anything in the thread? There's no "copy" to send. It hasn't been released yet, nor do any of us know if it's even done. No one who signed up for the alpha has received an e-mail about it, to my knowledge.
Report, edit, etc...Posted by Dako on 2006-04-30 at 21:44:54
QUOTE(Arbitrary @ Apr 29 2006, 06:45 PM)
Um, did you read anything in the thread? There's no "copy" to send. It hasn't been released yet, nor do any of us know if it's even done. No one who signed up for the alpha has received an e-mail about it, to my knowledge.
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I see... That's what I was wondering about, the email. I'll wait though. It's worth it.
Report, edit, etc...Posted by Peyn on 2006-05-02 at 17:59:04
I'm pretty sure that it is safe to assume that this project will not become a reality. I'm not just dismissing it yet, but I have my doubts. Many thanks to DW for the effort. Maybe he can pass on his incomplete project to someone else?
Report, edit, etc...Posted by DevliN on 2006-05-03 at 12:22:44
QUOTE(Arbitrary @ Apr 29 2006, 07:45 PM)
Um, did you read anything in the thread? There's no "copy" to send. It hasn't been released yet, nor do any of us know if it's even done. No one who signed up for the alpha has received an e-mail about it, to my knowledge.
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Yeah, I never got anything regarding the alpha testing in my e-mail either.
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