Staredit Network

Staredit Network -> UMS Assistance -> minor issue with stacked geysers
Report, edit, etc...Posted by 2957 on 2005-05-28 at 11:31:41
It seems to be a constant that some stacked geysers will not show the standard green rectangle when a gas mining structure is selected (during a game). I would ignore this when building maps if not for the fact that I'm a fan of uniformity, consistency, etc. I've also noticed that rectangle-less geysers do not occur in bases (or areas such as) 3, 5, 6, 7, and 9 (o'clock) of the typical 8-player money map, so the problem seems to be isolated in about the top 30% of the map (128x128).

What is causing this / can it be fixed?
Report, edit, etc...Posted by chuiu on 2005-05-28 at 11:39:00
QUOTE(2957 @ May 28 2005, 10:31 AM)
What is causing this / can it be fixed?
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People who are retartded and don't know how to make a proper melee map using Staredit. It can be prevented.
Report, edit, etc...Posted by 2957 on 2005-05-28 at 11:52:59
QUOTE(chuiu_os @ May 28 2005, 11:39 AM)
People who are retartded and don't know how to make a proper melee map using Staredit.  It can be prevented.
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You're implying that you know the answer, but I don't see it. If you knew, you would've posted it.

I find it amusing that you had to edit a post consisting of one sentence. Not to mention that it still ended up with errors.

Oh, and couldn't you have, you know, not posted, instead of posting some tripe that's nothing but a cry for help? Stupid troll, and bad at it.

Note: Look at my first post and his reply.
Report, edit, etc...Posted by chuiu on 2005-05-28 at 12:05:06
If you read my post then you would know that the problem can be prevented by properly making a melee map in Staredit and you wouldn't still be here posting.

That's the only information you will get from me, I don't support the production of crappy maps.
Report, edit, etc...Posted by 2957 on 2005-05-28 at 13:43:42
QUOTE(chuiu_os @ May 28 2005, 12:05 PM)
If you read my post then you would know that the problem can be prevented by properly making a melee map in Staredit and you wouldn't still be here posting.

That's the only information you will get from me, I don't support the production of crappy maps.
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Your post is not a solution to the problem, so reading it, which I had done, is worthless. I'm still here posting because you think you're witty and because I haven't been given an answer. If you had intended on helping, you wouldn't have made derogatory remarks. In other words, you posted simply because you have low self-esteem and believed that you had some sort of "opening" to flame a new poster, thus making your sad self feel better. Spend less time posting, and more time living. If you knew the actual answer to the problem, you would've posted it.

Your comments about money maps are irrelevant and unfounded. Yes, terrain and resources play a factor in games, but unfortunately for lamers like you with hollow opinions like yours, it's the players' skills, abilities, and experience which drive games. Over the years I've been on both sides of the street, and neither side is different. Once you've played a map a few hundred, or thousand times, things such as the terrain and resources become practically irrelevant, and once again it boils down to the players. Have you ever seen a Terran on LT kill multiple Lords with a Wraith, and have no trouble finding them in only a few moves? That's because they know where players tend to send / leave Lords on LT, and they learned that by playing on it many times. Everything eventually becomes routine and the only practical difficulty of a game derives from you and your opponent, because your play and your opponent's play are ultimately the only variables.

Notice how a bunch of persons have viewed my thread and not posted? That's because they didn't have an answer, or didn't care. You should've done the same.

If anyone has an actual solution or explanation to the problem I mentioned in my initial post, I'd greatly appreciate it.

I really didn't come here to be attacked, honestly, just ask my first post. wink.gif
Report, edit, etc...Posted by FTR_ROCKO on 2005-05-28 at 13:46:58
I've had the same problem with what you were talking about in the first post, but i was still able to build on the gas, thus not being much of a problem as you think it is..
Report, edit, etc...Posted by Kenoli on 2005-05-28 at 13:57:57
It's obvious what causes it, stacked up or misplace geysers. As for why it happens, who knows! And more importantly, who cares? To keep it from happening, only put geysers in normal places.

And, hey, are you writing a book or asking about a trivial problem here?
Report, edit, etc...Posted by noisuk on 2005-05-28 at 14:05:16
QUOTE(Kenoli @ May 28 2005, 12:57 PM)
It's obvious what causes it, stacked up or misplace geysers. As for why it happens, who knows! And more importantly, who cares? To keep it from happening, only put geysers in normal places.

And, hey, are you writing a book or asking about a trivial problem here?
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True, there is no need for stacked geysers, unless your that moron who created "Fastest Possible Map".
Report, edit, etc...Posted by 2957 on 2005-05-28 at 15:57:15
QUOTE(FTR_ROCKO @ May 28 2005, 01:46 PM)
I've had the same problem with what you were talking about in the first post, but i was still able to build on the gas, thus not being much of a problem as you think it is..
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The problem is not that I can't build on them, it's simply that the standard green rectangle is not present, thus "minor" was put in this thread's title. I assumed that along with a solution to this minor issue I'd also learn a few other random things. I'd elaborate, but it's too difficult to articulate, so I'll leave it to persons who may understand. Sorry if I misled you.

QUOTE(Kenoli @ May 28 2005, 01:57 PM)
It's obvious what causes it, stacked up or misplace geysers. As for why it happens, who knows! And more importantly, who cares? To keep it from happening, only put geysers in normal places.

And, hey, are you writing a book or asking about a trivial problem here?
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What a wonderfully simple answer! Too bad you're wrong, and here's why: If the sole reason for the vanishing rectangles was as simple as them having been stacked, why do 95% of them still have rectangles, and why are the only absent ones always in about the top 30% of the map? Hint: "Who cares?" is not an answer.

I'm asking about a trivial problem, as stated in the title of this thread. Thanks for stating the obvious.

Two minutes of typing doesn't make for a long post. If you think that's too long, I am very sorry. Perhaps you should've stopped reading, not posted, and left the thread. I mean, you've made it perfectly clear that you don't care.

Here's a simple concept for you: someone posts their opinion, then someone posts a retort. I'm sorry that I feel an obligation to defend myself, especially when someone is blatantly wrong. Perhaps next time I'll reduce my opinions to two words so that I can fit in with the cool kids.
Report, edit, etc...Posted by Heimdal on 2005-05-28 at 16:46:07
I would guess that this occurs when the geyser is too far off the building grid. I haven't done any testing, but I don't think it has anything to do with the location of the geyser within the map (i.e. the top 30% or whatever).
Report, edit, etc...Posted by 2957 on 2005-05-28 at 17:00:00
QUOTE(Heimdal @ May 28 2005, 04:46 PM)
I would guess that this occurs when the geyser is too far off the building grid.  I haven't done any testing, but I don't think it has anything to do with the location of the geyser within the map (i.e. the top 30% or whatever).
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Alright, thank you.

Edit: Actually, that may not be the case. Everything is being placed via the standard grid (I don't have units in that free-float sort of mode because that does not seem wise for a melee map), so I'm not sure. It just seems very peculiar to me because after viewing 4 or 5 maps made by other persons, they all show that similar flaw. It's really trivial, but I thought an inquiry might produce some interesting answers.
Report, edit, etc...Posted by Ultimo on 2005-05-28 at 17:23:25
You're using regular X-tra editor or what editor?
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-28 at 17:36:21
I have actually done testing with this (wow, that is a first from what I see) and if it is not properly on the grid, it will remove the green rectangle. To fix this, go into an editor that cannot put buildings off the grid. Place it, then you can do whatever you need.
Report, edit, etc...Posted by Kenoli on 2005-05-28 at 17:40:58
It actually doesn't matter where you put the geysers.

The game will draw a maximum of 64 of those green geyser rectangles, starting from the bottom going up.

If you were playing a money map with 10-12 geysers per base, only the geysers at the top bases would lack the rectangles.

To 'fix' the problem, place less geysers.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-28 at 17:44:24
So Chu was right, in a way. happy.gif

Money map makers are owned too easily.
Report, edit, etc...Posted by Kenoli on 2005-05-28 at 17:57:59
It's really not something to be concerned over, no map needs that many geysers anyway. (And it's only a small visual that you give up, the geysers still work.)
Report, edit, etc...Posted by chuiu on 2005-05-28 at 20:25:27
QUOTE(2957 @ May 28 2005, 12:43 PM)
Your post is not a solution to the problem, so reading it, which I had done, is worthless. I'm still here posting because you think you're witty and because I haven't been given an answer. If you had intended on helping, you wouldn't have made derogatory remarks. In other words, you posted simply because you have low self-esteem and believed that you had some sort of "opening" to flame a new poster, thus making your sad self feel better. Spend less time posting, and more time living. If you knew the actual answer to the problem, you would've posted it.
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My post is not in any way worthless it tells you everything you need to know. Placing geysers properly in an editor like Staredit will not cause rectagles to dissapear. So then you can deduce that placing them improperly or offset will cause them to be unbuildable on or just act strange in the game. So this is both the explaination why and the solution to your problem.

I was not flaming you, unless you were the person making the money map, then yes I was. Uncalled for? Yes. Unjustified? Not really. I'm sorry if you were offended.

As for you, you have flamed me twice now, I suggest you discontinue it.

Oh and as for your arguement defending money maps, all I have to say is that I don't play one map continuously for the reasons you stated. You get to know every portion of terrain, every place people would send their units, etc. It gets too predictable. Good players play on a variety of good maps. And money maps are less about skill and micro more about speed and macro.
Report, edit, etc...Posted by PCFredZ on 2005-05-28 at 21:33:43
FYI, 02957, chuiu was targeting your connection with money maps, which is viewed as an area associated in both mapmaking and SC gaming by most of us here at SEN as "n00b". Chuiu has been here for a long time, he doesn't have to explain why he modifies his posts and still ends up with typos.

FYI, chuiu, just because 02957 makes money maps and vigorously defends his actions does not mean we should call him names explicitly (do it implicitly, like what I just did). Come now, we know it's not the way of SEN to turn down a legitimate mapmaking question (which Kenoli answered).

ADD: 02957, the mineral placements in money maps actually affects gameplay very much, because the first few minutes of micromanagement of minerals : works ratio and supply depot / pylon / overlord construction time are the foundations of a game, and stacked minerals alter that foundation very much.
Report, edit, etc...Posted by sckor on 2005-05-28 at 23:08:30
FYI?

Try moving the cursor out of the geyser, put it back on top, and repeat the process until it's all green. That's what happened when I tried this melee money map.
Report, edit, etc...Posted by PCFredZ on 2005-05-28 at 23:15:27
FYI = For Your Information
Report, edit, etc...Posted by KaboomHahahein on 2005-05-28 at 23:25:45
FYI = For your information
Report, edit, etc...Posted by chuiu on 2005-05-29 at 05:28:07
QUOTE(PCFredZ @ May 28 2005, 08:33 PM)
FYI, chuiu, just because 02957 makes money maps and vigorously defends his actions does not mean we should call him names explicitly (do it implicitly, like what I just did). Come now, we know it's not the way of SEN to turn down a legitimate mapmaking question (which Kenoli answered).
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I want to make it clear that I did apologize for that.
Report, edit, etc...Posted by PCFredZ on 2005-05-29 at 09:20:21
You still said that he flamed you but he was just defending himself.

Oh well, you have seniority over me, I'm gonna zip it. ermm.gif
Report, edit, etc...Posted by chuiu on 2005-05-29 at 09:37:23
Yeah he directly insulted me as a person, regardless of whether that's in defense or not does not make it right in any situation.

Besides, you don't even know I insulted him, I was refering to the person who made the map which very well might not be him.
Report, edit, etc...Posted by 2957 on 2005-05-29 at 10:48:41
QUOTE(Kenoli @ May 28 2005, 05:40 PM)
The game will draw a maximum of 64 of those green geyser rectangles, starting from the bottom going up.

If you were playing a money map with 10-12 geysers per base, only the geysers at the top bases would lack the rectangles.
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Did you just learn that? I find it interesting that you simply didn't answer my question in your first post. What were the intentions of your initial post?

ADDITION:
QUOTE(DT_Battlekruser @ May 28 2005, 05:44 PM)
So Chu was right, in a way.  happy.gif

Money map makers are owned too easily.
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I love posts with no content: ones that claim something and happen to consist of exactly zero elaboration. The first line of your post basically reads, "He was right, but I can't tell you why." I suppose you're expecting everyone to know what point he had made that was correct. But let's be honest, you just don't care.

Your definition of "owned" is flawed. Thanks for posting nothing useful.
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