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Staredit Network -> Melee Production & Showcase -> Nekwitz Battlegrounds
Report, edit, etc...Posted by Chef on 2005-05-28 at 15:41:32
Apart from a UMS map and another melee map I've been working on this little map. It features shared base game style, with a particular change in how gas is distributed. It's by no means done, and a lot of stuff may be imbalanced, but I'll tell you what I'm planning to do.
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(Because I'm so devoted I actually deleted one of my old attachments so I could get enough space, I need to get the regular upgrade pretty bad)

Alright so... Ignore the little sunken ground in top right, that's just me thinking about what I might do, but more than likly won't. The parts I plan to keep are the mains, the nats, and the path leading to the middle, as well as the middle expansion itself.

Main gas: 1000 each
Nat gas: 500 each
Middle gas: 750 each

Minerals are all 5000, but that may very well change if a stratagy becomes a problem. I intend to put a bunch of stuff on the left and right sides of the map (you know, all that empty space with the crushed rock). I'm beggining to realise what a stupid idea it was to put everything on high ground, but you have to understand when I first started I was hoping to have this cool little hole in the middle with all players bases leading down it, but unfortunatly, a lack of ramp power kinda killed that and I didn't want to restart. So no unbuildable ground for me =(

Some of the things I plan to put on the sides include:
-expansions with odd cover
-holes, so I can try to salvage the fact that I'm already on high ground
-breadcrums, so troops don't get lost

Yeah so, in production, tell me how you think it might work out, I'll be happy to answer questions and take comments into consideration. Although I'm not too keen on suggestions until I've finished the map, I guess I'll listen to them.

Thanks for reading,
Report, edit, etc...Posted by decafchicken on 2005-05-28 at 21:09:32
Interesting to say the least, takes 2v2 to a whole nother level...almost like ZC
Report, edit, etc...Posted by Chef on 2005-05-28 at 21:22:54
I really hope that's not an acronym for Zero Clutter... I figure stratagies that should take place on this map will be combined rushes, or one player focusing on getting stuff toward the middle, while the other takes out the enemy players expansions in the middle path (you can see that right?)

So it's like there's two kinds of styles in the map, the agressor, and the back up. Two agressers are possible, or an aggresser and a back up. There are lots of neat things I think are possible in this map. Like one player taking both gas in main, while the other provides the brute force of their army, thus making more effieciant use of gas (by not spending twice the amound to get the buildings required by the tech units, and also getting that gas faster.

But seriously, look at that map and just try to tell me you don't see a lot of cool gameplay happening.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-29 at 00:31:08
Weird-looking map but it looks good.

And yes, ZC would stand for zero clutter :/
Report, edit, etc...Posted by mobomojo on 2005-05-29 at 00:45:21
Too many minerals, not enough gas per geyser.

Middle path is too narrow.
Report, edit, etc...Posted by Chef on 2005-05-29 at 00:58:28
7 in main and 6 at nat is less than average... but we'll see in testing. Limited gas is the point of this map. The narrow path isn't as big a problem when there's a larger number of Mineral only units in play... the thing I'm most worried about is vultures and mines.
Report, edit, etc...Posted by Yenku on 2005-05-29 at 17:58:29
This is a bold map, it definately takes a leap.

After talking with psychotemplar, i discovered that hes going to add more expansions on the sides.

When looking at this map, thinking of a 2v2, Hundreds of strategies pop into my head. This map may not become popular ever (most likely not), but if people played on it, it would engender thousands off new strats and gameplay options.
I cant wait untill he finishes the map (not final ver, just enough to play) so i can see everything in action.

good job so far. You got my attention on it.

Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-29 at 18:00:41
What is it that makes this map unique? Is it the fact that both players start in the same main (which is tiny btw)?
Report, edit, etc...Posted by Chef on 2005-05-29 at 18:20:28
Limited gas, a middle path that must be protected, but is incredibly dangerous to traverse. You're probably right about the bases being too small, I'll try to extend them for next update.
Report, edit, etc...Posted by Yenku on 2005-05-29 at 19:18:18
QUOTE(ihatett @ May 29 2005, 06:00 PM)
What is it that makes this map unique?  Is it the fact that both players start in the same main (which is tiny btw)?
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Who said it was unique?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-29 at 19:20:03
QUOTE(Yenku @ May 29 2005, 06:18 PM)
Who said it was unique?
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You.
Report, edit, etc...Posted by Yenku on 2005-05-29 at 19:26:25
No i didnt. I said it was bold. Not unique. Major difference.
Unique means one of a kind, Bold doesnt.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-29 at 19:30:38
rofl

QUOTE
This is a bold map, it definately takes a leap.


If a map is a "bold map" (takes chances) and "takes a leap" (gone where other maps haven't) then you are saying that it is unique. No way around it.
Report, edit, etc...Posted by Yenku on 2005-05-29 at 22:46:46
Why do you have to argue everything? That doesnt even matter.
And i still never called it unique. When i say it takes a leap i mean it has some odd/bold traits, not unique traits.
Report, edit, etc...Posted by decafchicken on 2005-05-29 at 23:22:08
I wouldnt play just for lack of gas, Zerg blows on this map disgust.gif
Report, edit, etc...Posted by wesmic da pimp on 2005-05-30 at 02:17:20
Yea, but... if u were playing 1v1 (i suggest that wouldn't be a good idea on this map) then you could easily own if the person was right next to you (4 pool)
Report, edit, etc...Posted by Ultimo on 2005-05-30 at 10:01:24
SCV Rush! wink.gif
Report, edit, etc...Posted by decafchicken on 2005-05-30 at 10:53:54
QUOTE(wesmic da pimp @ May 30 2005, 02:17 AM)
Yea, but... if u were playing 1v1 (i suggest that wouldn't be a good idea on this map) then you could easily own if the person was right next to you (4 pool)
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Which is why its a 2v2 map.
Report, edit, etc...Posted by Chef on 2005-05-30 at 11:47:36
Tell me, what's the greatest counter for hoards of cheaply made zerg units? Storm... now how much gas does it take to tech up to that, let alone build enough Templars to cast them effectivly? If in testing I find there are too many minerals (thus Protoss are able to get so many zealots they just trample everything) I may just make it like the old Iron Man Ladder matches (I don't remember if they had reduced gas too, but I definitly remember reduced minerals). Damn those were fun.
Report, edit, etc...Posted by wesmic da pimp on 2005-05-30 at 14:26:27
This may be a bad suggestion, but if the vespene geysers are limited, then why not have three in the main base. That may be a little money mappish though.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-30 at 15:31:44
QUOTE(Yenku @ May 29 2005, 09:46 PM)
Why do you have to argue everything?  That doesnt even matter.
And i still never called it unique.  When i say it takes a leap i mean it has some odd/bold traits, not unique traits.
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You know what?

Shut up the f*ck up.


I simply asked what made it unique, and you came in and said (without me even saying anyone had called it that ) "No one said it was unique!111!!". You started the arguement.

You say it was a bold map that took a leap. That means, by any reasonable definition, that it is unlike other maps, in other words unique. There is no way of arguing this.

This isn't meant as an insult to psycho (I know nothing about 2v2s and I was asking an honest question), but you come in here and act like I started this arguement when it is you who wants to be argumentative.
Report, edit, etc...Posted by Chef on 2005-05-30 at 15:37:30
He made a mistake, all I can say is shit happens. I'd appreiciate if we ended this little bit now. I'll try to have my next update done on Friday... the reason it's so late is because I've got a lot of stuff going on and it's not really on a solid schedual.
Report, edit, etc...Posted by Yenku on 2005-05-31 at 17:14:45
QUOTE(ihatett @ May 30 2005, 03:31 PM)
You know what?

Shut up the f*ck up.
I simply asked what made it unique, and you came in and said (without me even saying anyone had called it that ) "No one said it was unique!111!!".  You started the arguement.

You say it was a bold map that took a leap.  That means, by any reasonable definition, that it is unlike other maps, in other words unique.  There is no way of arguing this.

This isn't meant as an insult to psycho (I know nothing about 2v2s and I was asking an honest question), but you come in here and act like I started this arguement when it is you who wants to be argumentative.
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Dont be an ass. And dont tell me to shut up. I was simply defending myself.
Now lets drop this.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-31 at 18:19:41
You can defend yourself, but you can't lie about it.
Report, edit, etc...Posted by Yenku on 2005-05-31 at 19:45:55
Dont start up. I in no way lied. Please lets not ruin another thread with arguments.
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