QUOTE(dashrike @ Mar 18 2004, 06:31 PM)
QUOTE((U)Bolt_Head @ Mar 18 2004, 02:41 AM)
Create one 'hydralisk' for player at blood
Kill all 'hydralisk' for player at blood
Couldn't that have adverse effects if the player had that type of unit in the area? They all just kinda die...
If You had had the Kill action for All players then of course it would kill all the hydralisk there, But if your just going for the blood effect then you should specify the player. If you trying to make it like a bound then you should do "Kill all men owned by all players.
The other thing that could go possibly wrong is a unit could be on the location at the time it fires thus displacing the hydralisk. therefore if the location was too small then the hydralisk would not die because it was created out side of its location.
If your making a bound you would do this
Kill all men for all players (or human force) at location hydra
Create one Hydra for Comp Player at location hydra
Kill all men for all players at hydra.
It might seem contradictory but this would prevent units from being misplaced when a unit is at the location it is created at and visually there is no difference.
Then if your doing it simply for the blood effect (preserved) then you would want to have it stop when a player unit walks across the location or simply have a location large enough to kill it after it is misplaced and just accept the fact that it will shift when a unit walks in its path.
Although I can think of another variation of this but it basically does the same thing and no one would notice, Its a lot more complex so won’t describe it.If you creating a blood effect that happens rarely or just once then you can move all units at the hydralisk location before creating it to remote area of the map then move them back after you killed it.
Deathknight: Who are you talking to?