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Staredit Network -> UMS Assistance -> Nuke Radius
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-28 at 20:30:54
I need to know the nuke radius in block amounts and the percent decrease of damage. Also how does armor effect the nuke damage.
Report, edit, etc...Posted by in_a_biskit on 2005-05-28 at 23:16:28
*Tests it*
Nukes affect any unit within 9 grid squares directly left, right, up or down of the place where they land.
They do full damage to units within 5 grid squares, half damage to units within 7 grid squares, and one-quarter damage to units within 9 grid squares.

Nuke damage is reduced by armour just like normal damage from attacks.
Nuke damage can be reduced by defensive matrix.
Nuke damage is 'explosive' type damage, which means that it deals full damage to 'large' units, three-quarters damage to 'medium' sized units, and half damage to 'small' units.

More reading:
Report, edit, etc...Posted by chuiu on 2005-05-29 at 05:36:47
I thought the SC manual contained this sort of information ... does anyone have their original manual to check?
Report, edit, etc...Posted by LegacyWeapon on 2005-05-29 at 11:25:39
If I understand you correctly, the manual which has the stories in it does not have stuff about the effects of the nuke or any other unit. It only has what the unit does and what the special abilities are.
Report, edit, etc...Posted by chuiu on 2005-05-29 at 11:37:32
Well I recall reading somewhere that the effects off the Nuke extend into 3 different regions. I'm not entirely sure on the regions something like 3x2 for the center, 5x4 for the next, and 7x6 for the last. And as the unit is further out in the larger regions it recieves less damage, etc. But, of course, thats most likely wrong.
Report, edit, etc...Posted by BeeR_KeG on 2005-05-29 at 11:47:56
I've read the Original Manual many times before and I never recall reading such a thing in there.

Could a modding tool tell you this kind of information?
Report, edit, etc...Posted by MapUnprotector on 2005-05-29 at 11:52:18
QUOTE
Nuclear Strike
Cost: armed silo requirement

Used by Ghosts. To launch a nuke, you must have first built a Nuclear Silo at one of your Command Centers, and armed it. Once you have an armed silo, any of your Ghosts can spot for it. In order to call down the nuclear strike, the Ghost must remain stationary and "paint" the target with a visible laser. The missile will take several seconds to launch and home in on the target, and if the Ghost is killed or incapacitated during this time the missile will abort and cause no damage. Once the nuke is launched, all players will hear a warning siren and receive the message "Nuclear Launch Detected".

The location targeted by the Ghost is indicated by a red laser dot that is visible to any player with units or buildings in the area. Unless the Ghost has the Ocular Implants upgrade and is targeting from long range, he will be within the blast radius of the nuke when it lands and should be moved away from the area as soon as he is finished targeting (about a second before the nuke actually lands.) Cancelling the nuke before the laser dot disappears will free the Ghost, but the missile is lost.

Units and buildings at ground zero of the nuclear strike will lose either 2/3 of their combined maximum Shield and Hit Points or take 500 points of damage, whichever is greater. Farther out from the blast the damage is lessened, but almost any unit caught within the blast will be killed instantly.


That's from the SC Compendium off of battle.net
http://www.battle.net/scc/terran/tspecial.shtml
Report, edit, etc...Posted by chuiu on 2005-05-29 at 14:24:16
QUOTE(BeeR_KeG @ May 29 2005, 10:47 AM)
I've read the Original Manual many times before and I never recall reading such a thing in there.

Could a modding tool tell you this kind of information?
[right][snapback]220067[/snapback][/right]

Possibly, but I wouldn't know where to start.

OK! I'm doing some testing here, right now I have established 3 facts:

1. The nuke damage is spread out across 3 different regions.
2. Region 1 is the largest and does the most damage (500 or 2/3).
3. I need to use a unit that will actually take the correct damage based off the above calculation. tongue.gif

Here is what Region 1 (dead center) looks like (the white is just to show where the nuke hit, it is not it's own region):

[attachmentid=9568]

ADDITION:
Ok, I'm done...

[attachmentid=9575]

Region 1 is the white center where the nuke hits and the red surrounding area.
Region 2 is the yellow area around the red area, and 3 is the green area.

Region 1: 500 or 2/3 damage
Region 2: 250 or 1/3 damage
Region 3: 125 or 1/6 damage
Report, edit, etc...Posted by MapUnprotector on 2005-05-29 at 20:13:24
QUOTE
OK! I'm doing some testing here, right now I have established 3 facts:

1. The nuke damage is spread out across 3 different regions.
2. Region 1 is the largest and does the most damage (500 or 2/3).
3. I need to use a unit that will actually take the correct damage based off the above calculation.


That was said in the SC Compendium thing...

QUOTE
Units and buildings at ground zero of the nuclear strike will lose either 2/3 of their combined maximum Shield and Hit Points or take 500 points of damage, whichever is greater


I think they established it tongue.gif

BTW I also read somewhere a BC can survive a nuke hit as long as it has at least one armor, if it has one armor up it survives with 1 hit point and 2 is 2 hp and 3 is 3 hp.

BTW chu what happens if part of like a unit is in the blast radius, or like part of a building.
Report, edit, etc...Posted by in_a_biskit on 2005-05-30 at 08:59:21
Cool, Chuiu's results agree with my testing.

If a unit is partly within a region, then it will take damage as if it were in that region.
If a unit is partly in two regions, then it will take damage from the stronger-damage region.

A BC normally has 500hp and is a large unit.
A Nuke does at least 500 damage or 2/3hp, whichever is the greater, to large units (explosive damage).
Nuke damage is reduced by armour.
A BC normally has 3 armour without upgrades.
--> So a normal BC will survive a nuke on 3 hp.
Report, edit, etc...Posted by chuiu on 2005-05-30 at 12:19:31
QUOTE(devilesk. @ May 29 2005, 07:13 PM)
BTW chu what happens if part of like a unit is in the blast radius, or like part of a building.
[right][snapback]220541[/snapback][/right]

I did some testing and it looks like it works from 3 to 2 to 1. So if it's in region 1 and 2, it will take region 1's damage.
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