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Staredit Network -> Portal News -> üBeR@TiOn v2.0.0.1
Report, edit, etc...Posted by LegacyWeapon on 2005-05-28 at 20:57:09
After a week or so after Trigger Viewer came out, some people helped me decide that it was time to make a stand-alone protection program. This program no longer requires that maps be protected by PROEdit before hand. Now it has almost all the features of PROEdit and more. Such as a more different way of importing and exporting parts of the map. It can do things from changing player colors to editting strings to even messing with CUWP slots. I am hoping this will soon replace PROEdit and SCMIE as one of the greatest mapmaking utilities of all time.

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Installation Notes
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-Extract all files in the zip into one folder on your hard drive.

-Execute uBeR@TiOn.exe

NOTE: Visual Basic 6 Runtime Files and MpqControl are required.

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How to use uBeR@TiOn
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Click 'Open' and select the map you would like to open.

The Strings Manager can be used view all the strings used in the map,
to recycle strings so that the section may be compacted, or to delete
unused strings to save wasted space.
It can also be used to edit strings by double-clicking on a string.
'Jump to:' is used for jumping to a specific string. You will need to
enter the number of the string.
'Filter text:' is used for filtering text and searching for a specific
string or part of a string.

The Compress function is to make your map file smaller to save space.
To get info about what each combo compression does, click on the '?'

The CWUP Slots Editor is a tool used to edit the Properties Slots used
for triggers.

The Player Colors Editor is for Brood War maps only and is used to change
the colors of players in the game.

The IEP Manager is a tool used to import and export sections of the map.
To export sections, check the sections you want to export and then press
the button labelled 'Export'.
To import sections, press 'Open file', select a file to import from, check
the sections you want to import, then press 'Import Selected' and press
'Close file' when you are done.

The uBeR@Te function is for protecting the map file. It automatically
compresses the file before protection.

Press the 'Save As' button to save the map or else all unsaved data shall
be lost.

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FAQ
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Q: There is a glitch! What do I do!?
A: Report it to LegacyWeapon@gmail.com

Q: Why should I use uBeR@TiOn?
A: Better protection = smaller chance of map theft.

Q: I want to talk to the creator of this program!
A: That's not a question but if you read a bit more you'll see how.

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Contact
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Email: LegacyWeapon@gmail.com

LegacyWeapon@USEast

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Changelog
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v2.0.0.1
File compression updated
Removing 'never' triggers optimized.

v2.0.0.0
Standalone protection
Strings manager
Compression
Player colors
IEP Manager
CUWP Slot Editor

v1.1.0.0
Updating loading sequence and saving sequence.
Changed About page.
Added greater protection against PROEdit opening.
Update icon (in every form and looks better).
Updated automatic updater (much better looking and works better).

v1.0.0.5
Fixed Audio Compression Display Text (Low and High switched)
Added automatic updater.

v1.0.0.4
Added section jumping for faster uBeR@TiOn.
Fixed compression.

v1.0.0.3
Fixed config file and protection updated.

v1.0.0.2
Fixed crashing error and save/open glitch. Much thanks to DTBK!

v1.0.0.1
Added about page with special thanks and beta testers.

v1.0.0.0
Just finished making program. Sent out to Beta Testers. No form for about page yet.

Download Here!

Bugs and Suggestions Here!

Missing MSSTDFMT.DLL
1) Download MSSTDFMT.DLL
2) Put it in your Windows System Directory.
3) Press 'Start', then 'Run...'
4) Enter "regsvr32.exe msstdfmt.dll"
Report, edit, etc...Posted by BeeR_KeG on 2005-05-28 at 21:30:01
I guess I'll have to update my site again.

Good Job making it a Stand alone program. Now it's more proffesional than just working after what ProEdit had done.
Report, edit, etc...Posted by warhammer40000 on 2005-05-28 at 21:31:57
i cant use it but, good job.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-05-28 at 21:33:07
I tested this and verified. SCU cannot unprotect this.

Good job LW biggrin.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-05-28 at 21:36:15
That was actually one of my biggest concerns when I made this program.

I guess SCU can't tell the difference between uBeR@TiOn and GUEdit wink.gif
Report, edit, etc...Posted by sckor on 2005-05-28 at 22:23:41
This is SWEET
Proedit does not work.
Uber@tion pwns all.

Good JOB!
Edit- I did not have to download that thing that you uploaded above.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-28 at 23:51:08
Yeah that's only if your CUWP Slots Editor doesn't work. I seem to get a lot of those reports. I don't know what's causing it but this seems to be the only way to fix it... for now...
Report, edit, etc...Posted by BSTRhino on 2005-05-29 at 00:00:18
Looks like I've got a new file to put on StarCraft.org. Good job LegacyWeapon!
Report, edit, etc...Posted by Kingra on 2005-05-29 at 00:03:33
We need all the protection for our maps as possible... and LW has done it! GJ LegacyWeapon.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-29 at 00:26:37
Sorry I didn't get to test it LW. Next time perhaps.
Report, edit, etc...Posted by Carlsagan43 on 2005-05-29 at 02:09:25
Hey LW, have you considered making an Uber plugin for SCMD2?
Report, edit, etc...Posted by Ultimo on 2005-05-29 at 02:16:29
This doesn't protect against the Trigger Viewer does it? I might start using this, since when I use ProEdit, my strings "mysteriously" disappear.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-29 at 02:30:29
QUOTE(carlsagan43 @ May 29 2005, 02:09 AM)
Hey LW, have you considered making an Uber plugin for SCMD2?
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Yes but I need a way to make standard .dlls with VB
QUOTE(DevliN_ @ May 29 2005, 02:16 AM)
This doesn't protect against the Trigger Viewer does it? I might start using this, since when I use ProEdit, my strings "mysteriously" disappear.
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Yes it does. Hopefully my program won't do that happy.gif
Report, edit, etc...Posted by Clokr_ on 2005-05-29 at 07:04:34
It doesn't have the cool proedit color theme tongue.gif
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-29 at 11:05:59
Wow, good job LW! It works perfectly, it looks nice, and its easy to use (one of the most important things!)
Report, edit, etc...Posted by Voyager7456(MM) on 2005-05-29 at 13:11:57
Yes, I have that problem with PROedit too... sad.gif ermm.gif

Hopefully, uber@tion will fix my map-protecting troubles. Good job LW. cheers.gif
Report, edit, etc...Posted by Carlsagan43 on 2005-05-29 at 15:22:33
QUOTE
Yes it does. Hopefully my program won't do that


The only strings it should get rid of are comments and such things that are not really needed.


I found a way to save about 20 more bytes on the end scx file. Pm me if you want it
Report, edit, etc...Posted by LegacyWeapon on 2005-05-29 at 15:24:20
It's ok I'm good tongue.gif

Remember that protection includes final combo compression.
Report, edit, etc...Posted by KaboomHahahein on 2005-05-29 at 15:56:41
I just got you PM of it last night. Did not check my Pm so I could not test it.

Good job on it though. Much better than before having to have proedit protect it first before we use uberation.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-29 at 23:05:42
Woah... looking at map sizes here is what I found:
Original map, only the basic strings ("Anywhere", "Untitled Scenario", "Force 1", "Force 2", "Force 3", "Force 4", "Destroy all enemy buildings.", "Location 0").
Size: 38.0KB

üBeR@TeD map, made all strings much bigger (stacks, colors, etc.)(Not Anywhere, Force 3&4, and Location 0). Filesize +2 chars (not much difference, really)
Size: 30.2 (about 79.47%.)

Good job biggrin.gif I want to try this on a big map to see what the % is.

Good job biggrin.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-05-30 at 00:22:57
How much a map is compressed depends on many things. But I guess that's a pretty good average.

ADDITION:
Anyone care to check PROEdit?
Report, edit, etc...Posted by chuiu on 2005-05-30 at 12:10:08
Uberation takes longer (much longer) and doesn't compress the map as much.

I took a 131kb file (no sounds).

ProEdit: 72kb
Uberation: 82kb
Report, edit, etc...Posted by Urmom(U) on 2005-05-30 at 12:18:53
QUOTE(Yoshi da Sniper @ May 28 2005, 09:33 PM)
I tested this and verified. SCU cannot unprotect this.

Good job LW biggrin.gif
[right][snapback]219431[/snapback][/right]


dont release any names yoshi, its gotten me into lots of trouble here blushing.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-05-30 at 15:53:24
QUOTE(chuiu_os @ May 30 2005, 12:10 PM)
Uberation takes longer (much longer) and doesn't compress the map as much.

I took a 131kb file (no sounds).

ProEdit: 72kb
Uberation: 82kb
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Oh shoot, I messed up the mpq compact function pinch.gif

ADDITION:
Yeah I found the problem, now the question is should I release uberation again?

ADDITION:
Sorry everyone, but this is a must. I had to fix the compression issue and the compression speed. Now it should be 70% faster happy.gif
Report, edit, etc...Posted by chuiu on 2005-05-30 at 23:07:23
QUOTE(chuiu_os @ May 30 2005, 11:10 AM)
Uberation takes longer (much longer) and doesn't compress the map as much.

I took a 131kb file (no sounds).

ProEdit: 72kb
Uberation: 82kb
[right][snapback]221018[/snapback][/right]

After version update:

Uberation: 67kb with much less waiting time
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