I haven't been able to really figure out how to make an Experiance System for my RPG.
Anyone care to help or Explain? I would like to use if for my new map (I'll post a Thread about it soon).
Most people use kill score and when it gets to a certain amount, add or change whatever.
Something like this could eb used:
Kill score will determine the amount of current XP for that level.
Use the Leaderboard to determnie Level.
Use a combination of switches to determine the kill score to advance to the next level.
Another option could be the use of mins/gas but that is if you don't plan on using them for something else.
I personally think that using "goal" instead of just leaderboard is better because you'll know exactly how far you are from the next level.
im using a custom leaderboard because the kill scores arent correct for my map.
If you use Leaderboard (Kills) and not Leaderboard (Points) and choose Kills there, the numbers would be correct.
Points\Kills = kill points, like 50 per zergling?
and
Kills = amount of units slaughtered.

Yes sckor, that is correct, but Attempt wants to use a more complex system than just leaderboard/counters.
How would you know based on his post?
If you're not going to give more details, don't bother asking for help.
ยป Topic Locked
"Opened"
I found SOME information, but not everything I would like to. So really, please keep it open untill I really find out.
Anyways,
Sorry I didn't give much information, but I want to learn a more "complex" or "advanced" exp. system. Can anyone help?
Okay buddy, two points.
First off, you do NOT open topics unless you closed them yourself.
Secondly, you don't ask for help without telling us what the heck you're trying to do. "I want an EXP system" says NOTHING. Are you using a custom battle system? Real time (normal) combat? Death-counter based system? Kill score based system? Kill number based system? You haven't told us ANYTHING about this map besides that's its an RPG and you want an EXP system of SOME KIND for it. While I am mastering my mind-reading powers, I am not yet able to gather enough energy for a task like this at this time.
Copying from my handy dandy OMG I'M SO OBSESSED WITH SC notebook:
With this system you need to go back to the town to level up.
Underlined thingys are unused and remaned death counters.
Things in "quotations" are locations.
CP = Current Player
PT = Preserve trigger
Conditons:
*CP brings atleast 1 hero to "Check XP"
*XP remaining until next level at least 1 for CP
*Kills and razings score at least 1 for CP
Actions:
*subtract 1 XP remaining until next level for CP
*subtract 1 Kills and razings score for CP
*add 1 XP storage for CP
*PT
Conditions:
*CP brings at least 1 men to "Check XP"
*CP's XP remaining until next level at most 0
*CP's XP storage at least 1
*CP's Kills and Razing score at least 1
Actions:
*Level CP up
*Add X XP remaining for CP (X is equal to the amount extra xp it takes to level up each additonal level,
you can do non artimaic sequences to with this, but it gets much more complicated)
*Set Kills and Razing score to 0 for CP
*PT
Conditions:
*CP brings at least 1 men to "Check XP"
*CP's XP remaining until next level at least 1
*CP's Kills and razings score at most 0
*CP's XP storage at least 1
Actions:
*Move all men owned by CP from "Check XP" to "some other location"
*DisplayTextMessage "<color of your choice>You don't have enough XP to level up"
*PT
Conditons:
*CP brings at most 0 men to "Check XP"
*XP storage at least 1
Actions:
*Subtract 1 XP storage for CP
*Add 1 Kills and Razing score for CP
*Add 1 XP remaining until next level for CP
*PT
I didn't completely look over everything. So if you find any bugs, tell me.
Now if I could only find the time to implement that system myself