Not sure if this would be against SEN ethics but since Ash isn't working on it any more, someone should update the StarGraft patch files for Open Rebellion TC ( http://openrebellion.smempire.org ) for the patch 1.12b. Then we could play it for mod night 
DO IT DO IT DO IT!!!
DK Why can't you do it? I dont really know how but i remember looking at it and it was one of the best mods i have seen...
I never got to play it properly though because It was messed up and the rebel building built Imperial Units

I don't know how possible it is, but I'll have a go. If it is possible, it won't be ready for next map night however.
YAY!!!
Just a question but how do u edit ot for the new patch anyway?
Do you need to get all the stuff and put it together with a different file or something?
I'm not sure yet, I have to look at the mod before I can decide how I'm going to upgrade it. I don't even know if it is possible for me to do it. My hypothesis is that perhaps there is a StarGraft PAT file in the mod if it was made for 1.07/1.08b, and EXE2CWAD might be able to get it out. If it was made for 1.10 I don't think I can fix it, but I'll see what I can do.
It's not given in exe form. Theres an MPQ, a QDP and a MEM file. And it was last for 1.10
ok well i got good news!!!! i got ORTC working on 1.12b!!!! although it not fully ready. during conversion theres been issues with the 2 races and i would build units and get the other races units instead of mine lol so theres a few things i have to fix im sure it works on 1.12b just fine............. i hope
That's the whole problem. You can run the patched MPQ easy as pie. It's the memgraft patch that's needed.
I might just do it manually sometime next week...
I would work on it... but I don't know which unit belongs to which building... and which spell belongs to which unit...
http://openrebellion.smempire.org/ has the tech tree and abilities for each unit.
ahhh lol i was wondering why the vulture speed increasement was for the xwings lmao
Another problem, I don't know what to do with the file you make with MEMGraft.
View the modding tutorial, Chapter VIII near the end where you implement the .pat file.
Oh ok, thanks. I didn't really read the whole tutorial.
