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Staredit Network -> Modding Chat -> Update ORTC
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-29 at 12:56:31
Not sure if this would be against SEN ethics but since Ash isn't working on it any more, someone should update the StarGraft patch files for Open Rebellion TC ( http://openrebellion.smempire.org ) for the patch 1.12b. Then we could play it for mod night smile.gif
Report, edit, etc...Posted by TheOddAngel on 2005-05-29 at 18:10:24
DO IT DO IT DO IT!!!

DK Why can't you do it? I dont really know how but i remember looking at it and it was one of the best mods i have seen...
I never got to play it properly though because It was messed up and the rebel building built Imperial Units crazy.gif
Report, edit, etc...Posted by BSTRhino on 2005-05-30 at 06:36:50
I don't know how possible it is, but I'll have a go. If it is possible, it won't be ready for next map night however.
Report, edit, etc...Posted by TheOddAngel on 2005-05-30 at 15:45:30
YAY!!!

Just a question but how do u edit ot for the new patch anyway?
Do you need to get all the stuff and put it together with a different file or something?
Report, edit, etc...Posted by BSTRhino on 2005-05-30 at 19:48:52
I'm not sure yet, I have to look at the mod before I can decide how I'm going to upgrade it. I don't even know if it is possible for me to do it. My hypothesis is that perhaps there is a StarGraft PAT file in the mod if it was made for 1.07/1.08b, and EXE2CWAD might be able to get it out. If it was made for 1.10 I don't think I can fix it, but I'll see what I can do.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-31 at 00:06:28
It's not given in exe form. Theres an MPQ, a QDP and a MEM file. And it was last for 1.10
Report, edit, etc...Posted by AkkiBifuu on 2005-06-04 at 20:43:14
ok well i got good news!!!! i got ORTC working on 1.12b!!!! although it not fully ready. during conversion theres been issues with the 2 races and i would build units and get the other races units instead of mine lol so theres a few things i have to fix im sure it works on 1.12b just fine............. i hope
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-05 at 01:24:34
That's the whole problem. You can run the patched MPQ easy as pie. It's the memgraft patch that's needed.

I might just do it manually sometime next week...
Report, edit, etc...Posted by hynk on 2005-06-05 at 07:36:30
I would work on it... but I don't know which unit belongs to which building... and which spell belongs to which unit...
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-05 at 11:26:53
http://openrebellion.smempire.org/ has the tech tree and abilities for each unit.
Report, edit, etc...Posted by AkkiBifuu on 2005-06-05 at 11:33:59
ahhh lol i was wondering why the vulture speed increasement was for the xwings lmao
Report, edit, etc...Posted by hynk on 2005-06-05 at 20:40:48
Another problem, I don't know what to do with the file you make with MEMGraft.
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-05 at 21:39:06
View the modding tutorial, Chapter VIII near the end where you implement the .pat file.
Report, edit, etc...Posted by hynk on 2005-06-06 at 15:56:29
Oh ok, thanks. I didn't really read the whole tutorial. dry.gif
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