Staredit Network

Staredit Network -> UMS Assistance -> special units
Report, edit, etc...Posted by flipmonkey on 2005-05-30 at 12:23:13
im making a defence map and i want to know which of this units you prefer and how much it would cost to get it (civ=$)

From least to greatest

zealot (fast movement)
marine
vulture
wraith
hydralisk
goliath
ultralisk
mutalisk
dragoon
battlecrusier
archon
zergling (fast attack/movement)
guardian
ghost

two secret units im going to be using (not sure how they will be found)
lurker
corsair

maybe some one could help me with how they should be found.

The map im making as several levels, 6 players, 30 levels (each level has 30 units), 10 kills=1 civ

how much would each of those units cost? just in your opinion. biggrin.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-30 at 12:57:37
It would depend a ton on how much damage they do. When giving them damage, keep in mind that certain units such as the Ghost to reduced damage to certain units, such as Battlecruisers.
Report, edit, etc...Posted by flipmonkey on 2005-05-30 at 13:46:38
i dont really understand how to calculate the units stats so make it work well with the map. Guess this just all depends on me.
Report, edit, etc...Posted by Snipe on 2005-05-30 at 21:30:49
yea these are decisions you have to make. I'm sure you will do fine. If you need any help with laps and such i would galdly like to help.
Report, edit, etc...Posted by offensivestyle on 2005-05-30 at 21:53:18
Ok, that was just dumber than the topic I posted up there. lol

But still, like they said, it depends on the stats man smile.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-05-30 at 21:55:38
Balancing Guide

Tutorials:
Unit Sizes & Damage Types
Unit Movement & Attack Speed
How Armor Works

Files:
SC Damage Calculator
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