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Staredit Network -> UMS Assistance -> Half Invisible Shooting Sprites
Report, edit, etc...Posted by TerminaterCE on 2005-05-30 at 18:22:59
I Have tried disable with sf, X-tra, and scm 2, WHAT EDITOR DO I USE AND WHAT SPRITE? confused.gif helpsmilie.gif ranting.gif
Report, edit, etc...Posted by l)ark_13 on 2005-05-30 at 20:49:29
Im not sure what you're getting at, but...
If I'm correct (98% sure tongue.gif ) then sprites cant be disabled. They are litterally graphics in the game and nothing more. If you want the trick where a marine or ghost is invisible and is shooting at nothing over and over then do this:

You can use whatever editor thats has triggers and locations. (Xtra, SF, or SCMD2)
Have 1 location named (lets say) "InvisibleShootingMan 1".
Then have a trigger like this:


Trigger
Description:
Invisible Shooting Man
Players:
¤ Whatever player the shooting man is.
Conditions:
¤ Always
¤ -OR-
¤ Whatever condition you want here.
Actions:
¤ Set doodad state: 'Disable' doodad state for 'unit' at location 'InvisibleShootingMan 1'.


Not all units will do the shooting man thing though so only use marines or ghosts (thats all I know about anyways tongue.gif ). I hope thats what you were looking for. If not, then please refrase the question or show me the map you saw it in.
Report, edit, etc...Posted by TerminaterCE on 2005-05-30 at 20:57:12
I got the idea in dot.//hack bound but i dont have it any more pinch.gif
Report, edit, etc...Posted by Snipe on 2005-05-30 at 20:58:25
What are you talking about really. Are you trying to make like marine invisible and like shooting?

because is so.l)ark_13 is correct and there is a tutorial for everything smile.gif
Report, edit, etc...Posted by l)ark_13 on 2005-05-30 at 21:02:44
Well, just test the small trigger and see if its what you're looking for.
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