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Staredit Network -> UMS Assistance -> Cloaking
Report, edit, etc...Posted by Medieval_Massacre on 2005-05-30 at 21:04:22
Aright my first post! anyway, I sent this to yoshi da sniper, but in case he doesnt get back to me anytime soon, i'lll jsut repost it here

QUOTE
I tried to do the cloaking units (disable, enable, enable) on a carrier. At first it worked, making instead of a carrier, a square that had scibbles in it. Sound weird. I clicked it and it was fine, it did not crash. I had made interceptors for it from the beginning, and they went into the "carrier" I ordered it to move and sc crashed. I then tried it again, but now it does not allow me to see the carrier. It crashes before i am able to look at it, yet interceptors still come out. Also, it creates a rock sprite, where disabled, yet still moves on the minimap. Can you explain what is wrong? here is the map (i just saved over a map i no longer play)
Report, edit, etc...Posted by Snipe on 2005-05-30 at 21:07:32
Would you mind posting your map? it would do much good for me to understand. I don't really understand what you getting at. I would like to see the problem.
Report, edit, etc...Posted by Medieval_Massacre on 2005-05-30 at 21:15:57
here. i saved it over an existing map
Report, edit, etc...Posted by Snipe on 2005-05-30 at 21:22:34
Well that is.. humm weird.. i can't even get into it. hum but this is a very complicated thing. I'm sorry there is no way i can help you. I would check tutorials or wait for legacy to answer smile.gif. Also maybe you could check the triggers look for any obvious mistakes. If no well than sorry this is out of my league sad.gif
Report, edit, etc...Posted by Medieval_Massacre on 2005-05-30 at 21:43:38
I did just as the tutorial said, but instead made it 100 milliseconds like in crystalic cannon defense how they cloak the dragoon. Did you open it with X-tra editor? you cant open it with the regular editor...
Report, edit, etc...Posted by Snipe on 2005-05-30 at 21:44:42
Well i never tried to open it i was doing math homework but i shall do it now.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-30 at 21:48:19
Not all things can be cloaked with disable-enable-enable method. If DeathKnight were here he'd be able to tell you off the top of his head if it were cloakable and if so, how. But for now, here's a list:
http://www.staredit.net/index.php?showtopic=1885#topic50
Report, edit, etc...Posted by Medieval_Massacre on 2005-05-30 at 21:55:11
I understand but it worked ONCE. Why doesnt it work anymore?
Report, edit, etc...Posted by Snipe on 2005-05-30 at 21:58:07
Hum, this is odd. i'm sure i saw a clocked Carrier before. Maybe it wasn't done with Xtra but i'm sure i saw it in a map. huimm maybe it had to be done another way. with an arbiter. Not sure. ok well Good luck Medieval_Massacre.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-30 at 21:58:40
Carriers are not meant to be disable-enable-enabled. Nor are many other units. There are many units like that. It's just how it works. The memory is always changing. It's unpredictable in most cases.
Report, edit, etc...Posted by Snipe on 2005-05-30 at 22:11:05
yea i agree i'm just saying there must be a way. Because i have seen it before. But ok your right and thats the end of this convo tongue.gif
Report, edit, etc...Posted by l)ark_13 on 2005-05-30 at 22:11:46
Yes, like LegacyWeapon said, relsults may vary different times. Carriers are one of the units that aren't suppose to be cloaked, and the one time that you got it to cloak was probably a fluke (and it didn't actually work 100%). If it helps, you can cloak interceptors fine, if thats what you needed pinch.gif
Report, edit, etc...Posted by Medieval_Massacre on 2005-05-31 at 01:17:45
Aright i see. Well, thanks
Report, edit, etc...Posted by Tdnfthe1 on 2005-05-31 at 21:05:04
QUOTE(Medieval_Massacre @ May 30 2005, 11:17 PM)
Aright i see. Well, thanks
[right][snapback]221808[/snapback][/right]

Sorry to ask this in your thread but it felt apropriate.
Can you cloack any zerg buildings? And which ones?
Report, edit, etc...Posted by LegacyWeapon on 2005-05-31 at 21:10:45
QUOTE(LegacyWeapon @ May 30 2005, 09:48 PM)
Not all things can be cloaked with disable-enable-enable method. If DeathKnight were here he'd be able to tell you off the top of his head if it were cloakable and if so, how. But for now, here's a list:
http://www.staredit.net/index.php?showtopic=1885#topic50
[right][snapback]221514[/snapback][/right]

Report, edit, etc...Posted by LordVodka on 2005-05-31 at 21:20:40
1st: Oo.Snipe.oO, I suppose it might be able to be done via use of Hyper Units.
2nd: You can cloak Zerg Buildings but it isn't done in the conventional way. Cloak Zerg Buildings Thread {Take that Legacy tongue.gif, jk, no hard feelin's}
Report, edit, etc...Posted by Medieval_Massacre on 2005-06-02 at 19:43:39
I want to cloak a bunker, and figured out how to, but how do you do like Invisible bunker defense and have the bunkers you have not able to see when they are moved?
Report, edit, etc...Posted by Snipe on 2005-06-02 at 20:17:54
Its a pritty simple trigger. Just follow this

http://www.staredit.net/index.php?tutorial=51


*please check tutorials.
Report, edit, etc...Posted by Medieval_Massacre on 2005-06-02 at 22:24:27
Ok thnx and for cloaking interceptors, I cloak them, but they just freeze any way to make them attack? I try to issue order to attack, but it doesnt work just makes the terran building explaosion sound
Report, edit, etc...Posted by Snipe on 2005-06-02 at 22:36:07
Yea thats a little more complicated. But i will see what i can find out.
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