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Staredit Network -> UMS Assistance -> How?!
Report, edit, etc...Posted by Devils_Angel on 2005-05-31 at 23:24:30
I want to know how to make a battle arena. Like in Final Fantasy III RPG and Xuru RPG. Iwant my *unit* to go up to the enemy walking around and then send them to the fight arena and then send them back to the same place. If you need to see an example play FF3 RPG or Xuru RPG. Plz teel every part of this trigger....i really want to know how to do this?.... sad.gif
Report, edit, etc...Posted by Forsaken on 2005-06-01 at 00:12:03
Are you trying to make a Turn Based System?

If so, you'll want a location always centered onto your hero(es) so you can start the trigger. Best if used with hyper triggers.

What you'll do is:

Conditions:
Always

Actions:
Move location "X" on unit to "X"
Preserver Trigger.




Conditions:
Player "enemy" brings at least 1 unit to "X"




Actions:
Set switch "BAttle 1"
OR
Add 1 Death for "unused unit" for "Player"




Conditions:
Switch "Battle 1" is set
OR
Player has suffered at least 1 edaths of "unused unit"

Actions:
Move hero(es) owned by "Player" to "Arena"
Clear switch "Battle 1"
OR
Set deaths of "Unused Unit" to 0

Then, you go from there on to finish the rest of arena... I assume you have an idea of the battle system you are going to use.
Report, edit, etc...Posted by DoomGaze on 2005-06-01 at 02:06:56
Just pointing out, that's not considered turn-based...
Report, edit, etc...Posted by Snipe on 2005-06-01 at 15:06:59
First of all. You could always check the turtorials it doesn't Hurt. Try different names and such. We have tutorials for everything smile.gif
Report, edit, etc...Posted by warhammer40000 on 2005-06-01 at 15:09:57
QUOTE(LegacyWeapon)
We have tutorials for everything!

©Copyright LegacyWeapon 2004 productions



Have you tried opening the maps? (Dont steal, but... but thats how I do it...)
Report, edit, etc...Posted by Snipe on 2005-06-01 at 15:10:47
I was going to do that. But i didn't see the point tongue.gif
Report, edit, etc...Posted by Heimdal on 2005-06-01 at 15:41:59
There's no reason to use a switch. The high level overview is that you want a location to always follow your hero unit. When an enemy enters this location, you move the units to the battling area (and leave the trailing location where it is). When the battle is over, return the hero to the trailing location.


Trigger
Description:
Trail the unit
Conditions:
¤ Current player brings exactly 0 any unit to battle area
Actions:
¤ Center location labeled "Trail" on hero owned by current player
¤ Preserve trigger



Trigger
Description:
Start a fight
Conditions:
¤ Current player brings exactly 1 hero to "trail"
¤ Enemy brings at least 1 any unit to "trail"
Actions:
¤ Move all hero owned by current player at "trail" to "battle area"
¤ Move all any unit owned by enemy at "trail" to "battle area"
¤ Preserve trigger



Trigger
Description:
Fight's over
Conditions:
¤ Current player brings exactly 1 hero to "battle area"
¤ Whatever conditions for victory
Actions:
¤ Move all hero owned by current player at "battle area" to "trail"
¤ Preserve trigger


Assuming that you don't want the units to fight in the "overworld," you should make all the units invincible when they are not in the battle arena, and then make them vulnerable when they are moved to the arena.
Report, edit, etc...Posted by Kyuubi. on 2005-06-03 at 12:46:29
If you mean by the encountering system you can do as Heimdal says. You should put a big location in the overworld where you encounter enemies, make them invincible, and give the enemies in it Run AI script 'Junkyard dog'.
Report, edit, etc...Posted by Snipe on 2005-06-03 at 12:52:07
I don't know if that would work because some units. Maybe bosses you don't want to move around pinch.gif.
Report, edit, etc...Posted by Kyuubi. on 2005-06-03 at 12:57:38
Yea maybe true...but 'junkyard AI' can effect 1 comp at that one location...so you can use another computer player unit or something so that it won't be effected by it and the units you won't want to be moved.
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