QUOTE(in_a_biskit @ Jun 1 2005, 03:07 AM)
I don't get it...
Why are you giving the obs to player 11, then back to p12, then to p10 whenever a player is nearby?
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Good point, edited for efficiency.
[Edit]Oh, you didn't get how it worked?
The observer getting disabled means crash when a player sees it. This will only happen if the observer belongs to player 10 or 11. When it belongs to player 9 it will just be a cloaked unit, not moving and therefore invisible and not interfering with play. It will belong to P9 if a unit enters the area. The only way to get vision of the disabled observer (and crash), is viewing the area with a maphack. If you bring a unit to get vision, the observer will be P9 and not be disabled.
I will probably have to add waits because vision is unpredictable, but then I'd have to do testing. Still, anyone have suggestions or alternatives? I don't know if I like this method of anti-hacking.