Which race do you think would win in a mineral only melee game? I personally think that it would be either terran or zerg, but a lot of people talk about how good zealots are... so tell me what you think.
Lets compare a zealot with a marine. No competition.
A zel with 2 lings... hmm, closer, but no competition.
Trust me, Protoss would KILL! As long as you have alot of Minerals, you'll own.
oh really...? You can get FOUR zerglings at the price of ONE zealot (remember that u get two lings per egg and its 50 minerals, (also take into account that zerglings are ONE supply and zealots are TWO))
I think they're all even, I think its more on the player then the race
True, i'm gonna make a modded version of Lost temple. I'm going to take away the vespene geysers and put rocky ground on the islands, (That way that terran can't lift and send buildings on the island).
I think it it will probably be even. It really depends on how fast the player does the things. But I think I'm leaning a bit towards protoss. Since there are only minerals then the person will build just zealots instead of getting distracted with other things. You will automatically win if you are terran against zerg or toss
lift off.
Well... that's pretty much cheating, plus... when your at the point to where you just have lifted buildings, your defeated anyways.
Terran. Micro with marines
Toss could not be defeated by either race unless the map was extremely gay, but terran could lift and tie.
There pretty much even...but its on how the player plays with that type of race
Terran: speed/average cost/average
Zerg: speed/fast cost/less minerals more gas
Protoss: speed/slow cost/more minerals less gas
Terran can be played on anymap
More gas on the field give the Zerg an advantage
More minerals give the Protoss an advantage
It really depends on the player and how well he or she can adapt to the map being played.
But hahah i like playing either toss or zerg
QUOTE
Which of the three races would win in a mineral only melee game?
QUOTE(ihatett @ Jun 1 2005, 08:26 PM)
Toss could not be defeated by either race unless the map was extremely gay, but terran could lift and tie.
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Wrong answer. Photon cannons. all over the map. Itd take forever, but itd work. Unless... water.
QUOTE(warhammer40000 @ Jun 1 2005, 08:21 PM)
Wrong answer. Photon cannons. all over the map. Itd take forever, but itd work. Unless... water.
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edit: woops
about half of the maps would be tieable
Zerg definately
Lots of hatcheries= (about depending on how many drones) 150 Zergling Eggs at the same time
Sunkens-40 damage Spore-15 (major speed attack to get the lifted off buildings)
For every 1 hatchery-3 build
Terran/Toss
Every 1 Barracks/Gateway-1 build
Photons-20 damage
Missel Turrets-20 damage Bunker-takes up marines 350 life(plus they wont have the distanceupgrade, so lings would pwn it, takes only 75 hits for lings to kill, lings would easily be recreated)
Just a matter of numbers
toss could just pump non-stop zeals
zerg couldn't get ling speed, and terran couldn't get vults (or medics)
mass lings is so underestimated as you quickly found out in our 1v1 @ Luna. I really think that zerg has the best chance. Overlords give them a big scouting advantage. Plus, everything is cheaper (hatcheries and lings). Terran has the advantage of a unit that has range, so micro will help, along with bunkers. making a wall with a bunker behind it would be extremely effective vs. protoss, not as much vs zerg though. Zerglings are good with cannons once they get in contact with them. Plus, just like in actual melee, zerg has a better chance of taking complete control of the whole map.
i didn't build cannons at choke
i had flu
i didn't macro
i didn't pressure
good slow zeal micro is way more effective than good slow ling micro... remember both would be slow because the upgrades require gas
exactly... but you can get four lings for everyone one zealot... so the protoss can go ahead and zealot wall or cannon the choke while the zerg take control of the ENTIRE map...
ADDITION:
I almost forgot.... Protoss has an extra advantage.... I never really thought about it but they also have shield batteries, which could be a huge deciding factor.
you don't get 4 lings for every zeal bcause zerg has fewer drones
ADDITION:
zerg has slow lings + drones + sunks, toss has slow zeals + probes + cannons
toss wins
ADDITION:
my normal pvt involves a much earlier forge
Here we go:
First of all, we talk 1on1 right? so of course we need to look at every match up:
TvZ: Marines>lings but Sunken>marines. If the map has some ground where you can not build an the expansions are mostly far away from the mainbases, terran wins easy by placing his marines in front of zerg base and taking rest of the map. If it is possible to just slowpush to terran base with sunkens, terran can't really stop it, but zerg would need to take some expansions while pushing to support the costs.
pvz: canon+zeals(even without 1-0)>zerglings (without speed), protoss would probably win, but zerg has good chances too, so skill is most important here.
tvp: Protoss should win constantly attacking terran to hold the marine count low and expanding with canons. When canons are ready, terran will not be able to kill the expo without taking ridilous losses.
Overall, protoss is the strongest race i'd say.
QUOTE(Panschk @ Jun 2 2005, 04:38 AM)
tvp: Protoss should win constantly attacking terran to hold the marine count low and expanding with canons. When canons are ready, terran will not be able to kill the expo without taking ridilous losses.
Overall, protoss is the strongest race i'd say.
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I don't think so because terran can wall to start the game and place a bunker right behind it and then get a nice marine count after that. the disadvantage that terran has is they can only hurt you with marines and nothing else, whereas protoss has zealots and cannons and zerg has lings and sunks
I think protoss would win the minerals only map, and if they do lift, dont forget that you can build cannons to kill them. Forges to BUILD require no gas, but to upgrade it does. Also, cannons dont reqire any minerals, and they can attack ariel units. So, protoss has a big advantage because of the brute force of a zealot, and the cannons as well.
I think too toss are the strongest
Zerg are the fastest
Have nothing to say about terran
To finish what flip monkey said: terran have range/micro advantage.
We had a thread awhile ago where we had this discussion, we finished it by stating that Toss would win, and i still think that. But not by much.
ok most of us agree. Toss wins.
wesmic: You are right about the wallin (toss would take his first expand with canons while t is massing though. Maps without gas...made me think of really crappy maps where you could not use any terran features to your advantage anyway so I forgot about wallin^^