QUOTE(Shadowlash @ Jun 2 2005, 07:51 PM)
I have read some of the tutorials here and I understand a few points of it. I want to set up a map where the scarabs will appear from an area(where human players cannot see the reavers and see the scarabs appear.
This is how my map is set up as a test...
-I have placed like 5 reavers with full hangar count in a spot(say at top right corner where not visible to human players 'location 0') at along with an enemy target like a nexus so they can each attack to get their scarabs out.
-This is also hypered
Trigger
Conditions:
-'Player 2'(computer) brings at least 1 'scarab' at 'location 0'
Actions
-Move 'all scarabs' at 'location 0' to 'location 1'
-Preserve trigger
I did several things on this but I don't seem to get this right.
The scarabs get moved...but they just stand and stacked in 1 one spot. They stand still and other thing is that the scarabs don't do any damage when I put a unit where they explode. I also put the triggers from the tutorial 'set generic command target' and 'make these units patrol(top left corner)'. Scarabs still stand still.
Is there a way to make the scarabs move or patrol a place and do damage? I'm not sure if I'm setting up the triggers right or what I'm doing wrong. Any help would be appreciated.
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Im not sure about the damage part, but run 'Junkyard Dog' to get the scarabs to roam.