Staredit Network

Staredit Network -> Melee Production & Showcase -> (2)Frosty Valley
Report, edit, etc...Posted by MillenniumArmy on 2005-06-03 at 12:57:57
Undecorated, unbalanced, unpolished, unfinished. Feedback, gogogo!

Tileset: Ice
Dimensions: 128x96
Players: 2
[attachmentid=9884]

Ignore Player 4. And the gas nodes are kind of hard to see
Report, edit, etc...Posted by Yenku on 2005-06-03 at 13:08:21
Tanks can seige any expansion, you shouldnt make every one right next to a cliff.
Its not bad though, just needs a modded middle if you want it to be fair.
Report, edit, etc...Posted by Panschk on 2005-06-03 at 14:58:41
I've seen this mineral blocking thing too much in the last few weeks. The idea is not THAT great biggrin.gif
How much value do these blocks have?
I don't like it very much. It is favoring terran A LOT, and depending on the value of the minerals it is a unfair and imbalance map tvz (marine rush from all sides) or just a map where you don't need to fight for your espos, so quite boring gameplay wise.

Well it may be that I'm wrong, but my first impression is really that bad.
Report, edit, etc...Posted by MillenniumArmy on 2005-06-03 at 16:27:53
How bout this?
[attachmentid=9892]
Report, edit, etc...Posted by Panschk on 2005-06-03 at 18:22:22
You don't have much space in your main. It is better now, I won't judge gameplay without playing or watching some replays. Perhaps I will get to play it some day, right now I'm busy with mapcontest cool1.gif
Report, edit, etc...Posted by Yenku on 2005-06-03 at 19:09:48
i didnt even notice those barricades..
Report, edit, etc...Posted by decafchicken on 2005-06-03 at 22:21:57
Not sure, but with all those cliffs looks like some tanks will do damage.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-03 at 22:47:29
you obviously haven't ever tried moving a toss army around
Report, edit, etc...Posted by Hans-Titan on 2005-06-04 at 16:30:26
Empyrean style!

CONS
- Terran gets 4 very easy expos.
- Zerg can't FE properly - need of to many sunkens. Zerg is forced to 1-base.
- Protoss can't hope to defeat a T with tanks on cliff.
- No room to flank in middle.
- Terran > all.

SUGGESTIONS
- Melt the high ground together with the high ground above/below each main. Z can now FE, the middle is broader and T cant mass expo as easy.

Regds

Hans-Titan
Report, edit, etc...Posted by MillenniumArmy on 2005-06-06 at 12:25:19
Hows this then

[attachmentid=10032]
Report, edit, etc...Posted by Hans-Titan on 2005-06-06 at 15:23:37
Can I have the very first version of this map, so I can modify it?

Regds

Hans-Titan
Report, edit, etc...Posted by MillenniumArmy on 2005-06-06 at 15:30:17
Too late, i overwrote it. tongue.gif

Now unless u want this ver...
Report, edit, etc...Posted by Yenku on 2005-06-06 at 18:17:50
QUOTE
Too late, i overwrote it. tongue.gif

You should make backups.

Better, but whats up with the high water, tanks can still get there.
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