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Staredit Network -> -> [Arena / Click] SDK) Madness Control Demo
Report, edit, etc...Posted by SDK)Itachi on 2007-01-08 at 21:39:48
File Name :: SDK) Madness Control Demo
Author :: SDK)Itachi
Category :: Arena / Click
Description ::
SDK) Madness Control Demo

A "Sacred Dread Knights" Productions
Made by: SDK)Itachi

SDK) Madness Control is a mixture of "Evolves" and "Zone Control" with names, etc. based on my clan's ranking names, etc.

Features
Green=Avaliable
Red=Not Avaliable
Blue=Still Deciding

19 different spawns
14 different heroes{Currently only 6}
60 zones
7 different special buildings, each type spawning different type of special units{56 zones to build at}
Upgradable guards(Those that defend your base)
2 minerals per kill
Massing{Masses to your observer}
Sellable special buildings{Sold at 50% of original price}
Computer enemy units on every zones xxpect the 4 corners where the players' starting locations are
12 computer enemy spawns in the map
Funky Music



Winning
Green=Avaliable
Red=Not Avaliable

Killing other players' bunker
Controlling all the 56 zones
Getting 50,000 kills



Others
Players: 4
Map Size: 128x128
Tileset: Jungle

You have 2 spawners. A normal science vessel(Reinforcement Caller) and a hero science vessel(Recruiter)

The "Recruiter" will spawn your basic evolves units.
The "Reinforcement Caller" will spawn the special units you will get from the special buildings you build.

Updated Mon, Jan 8 2007 9:39 pm

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