its hard to explain.. but u kno when u get to a item and it goes to ur bottom area of the screen? well and u bring it to a beacon n it goes? ARGHHH! HOW DOES IT WORK?!
Here is one way:
Say you use a Vespene orb Named health
Condition:
Player brings At least/Exactly 1 any unit to 'Vespene Orb Health'.
Action:
Move Exactly 1 Vespene Orb(Heath) for player at 'Vespene Orb Health' to 'Player 1 Red Item's'.
Preserve trigger.
That is one way to move an item from some where in the map to your item area.
Condition:
Player brings At least/Exactly 1any unit to 'Give item to other player's'
Action:
Move atleast/Exactly 1 any unit for player at 'Give item to other player's' to 'Give item to other players beacon's'.
Preserve trigger.
Well thats how to move your items to give to other players. That how im using it in mine.
Or instead of having a location around each item....
For the item I'll be using Psi Emitters owned by Player 8...
Player: 1
Conditions: Always
Actions: Center Location labeled "meh" on all "Unit" owned by "Current Player" at "Anywhere".
Move "all" "Psi Emitter" owned by "Player 8" at "meh" to "Player 1 Items"
· Preserve
OR.... If you want additional actions take out the Move trigger up there and use this.
Player: 1
Conditions: "Player 8" brings "at least 1" "Psi Emitter" to "meh"
Actions: Move "all" "Psi Emitter" owned by "Player 8" at "meh" to "Player 1 Items"
· Additional Actions
· Preserve
now thats good.... but IT TAKES SO DAMN LONG!!!!!!!!! AHHHHHHHHHHHH! but thnx for ur help, but when i do it... it does it for all the players....
Not sure if this what you means, But if you do it in your Force theres a bug that createds more than 1 thing for each player.
So player createds 1 ling, But the triggers will think it means all player in force 1 so for 5 players in force 1 it creates 5 lings, The only way around it i found out is by doing the triggers for the player themselfs
Player1
player2
player3
player4
player5
IF there is another way tell me aswell.
i wish there was another way..