Staredit Network

Staredit Network -> UMS Assistance -> How To Get Items, Like In The Thing!
Report, edit, etc...Posted by Staredit.Net Essence on 2003-08-12 at 00:33:24
its hard to explain.. but u kno when u get to a item and it goes to ur bottom area of the screen? well and u bring it to a beacon n it goes? ARGHHH! HOW DOES IT WORK?!
Report, edit, etc...Posted by ent on 2003-08-12 at 03:48:45
erm what does it do?
Report, edit, etc...Posted by Tazzy on 2003-08-12 at 04:08:39
Here is one way:

Say you use a Vespene orb Named health

Condition:

Player brings At least/Exactly 1 any unit to 'Vespene Orb Health'.

Action:

Move Exactly 1 Vespene Orb(Heath) for player at 'Vespene Orb Health' to 'Player 1 Red Item's'.

Preserve trigger.



That is one way to move an item from some where in the map to your item area.

Condition:

Player brings At least/Exactly 1any unit to 'Give item to other player's'

Action:

Move atleast/Exactly 1 any unit for player at 'Give item to other player's' to 'Give item to other players beacon's'.


Preserve trigger.

Well thats how to move your items to give to other players. That how im using it in mine.
Report, edit, etc...Posted by Mini Moose 2707 on 2003-08-12 at 11:04:45
Or instead of having a location around each item....
For the item I'll be using Psi Emitters owned by Player 8...

Player: 1
Conditions: Always
Actions: Center Location labeled "meh" on all "Unit" owned by "Current Player" at "Anywhere".
Move "all" "Psi Emitter" owned by "Player 8" at "meh" to "Player 1 Items"
· Preserve

OR.... If you want additional actions take out the Move trigger up there and use this.

Player: 1
Conditions: "Player 8" brings "at least 1" "Psi Emitter" to "meh"
Actions: Move "all" "Psi Emitter" owned by "Player 8" at "meh" to "Player 1 Items"
· Additional Actions
· Preserve
Report, edit, etc...Posted by Staredit.Net Essence on 2003-08-12 at 23:44:36
now thats good.... but IT TAKES SO DAMN LONG!!!!!!!!! AHHHHHHHHHHHH! but thnx for ur help, but when i do it... it does it for all the players....
Report, edit, etc...Posted by Tazzy on 2003-08-13 at 03:01:21
Not sure if this what you means, But if you do it in your Force theres a bug that createds more than 1 thing for each player.

So player createds 1 ling, But the triggers will think it means all player in force 1 so for 5 players in force 1 it creates 5 lings, The only way around it i found out is by doing the triggers for the player themselfs

Player1
player2
player3
player4
player5

IF there is another way tell me aswell.
Report, edit, etc...Posted by Staredit.Net Essence on 2003-08-13 at 19:07:00
i wish there was another way..
Next Page (1)