Staredit Network

Staredit Network -> UMS Assistance -> Map A.I.
Report, edit, etc...Posted by ThunderRaiden on 2005-06-04 at 14:42:23
Yea, im makin a map that will have a Aeon of Strife premise(as far as a never ending war goes) but it will basicaly be an RPG with the battles forever going on between a rebel force and an imperial force. So i have alot of the map down even some triggers for the spawning of men, only problem is, half the time they walk by the enemy if they r 2 feet away and it makes the battle look very ugly, i was wondering if u guys knew of a way to make the more aggressive while at the same time moving to there destination. I see this all the time on AoS maps and other maps that try to emulate, some1 must no somethin so help P L E A S E. thanks.
Report, edit, etc...Posted by LegacyWeapon on 2005-06-04 at 15:39:00
Use the 'Patrol' order instead of the attack.
Report, edit, etc...Posted by ThunderRaiden on 2005-06-05 at 07:07:57
QUOTE(LegacyWeapon @ Jun 4 2005, 03:39 PM)
Use the 'Patrol' order instead of the attack.
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What about when they get to their destination? hold postion?

BTW, thanks.
Report, edit, etc...Posted by LegacyWeapon on 2005-06-05 at 10:33:08
You think of something wink.gif

In my AoS style map, I told them to go up and down to take out the rest of the buildings.
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