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Staredit Network -> UMS Assistance -> Recall At Location Help...
Report, edit, etc...Posted by Staredit.Net Essence on 2003-08-12 at 16:04:28
I put in the ai script at location racall at location(or whatever) then when i test my map the arbiter moves itself to the location i want it to cast recall and casts it right were it is float causing the soldiers to basically move to the same spot. i need help with this trigger.
Report, edit, etc...Posted by Mini Moose 2707 on 2003-08-12 at 16:10:58
You probably have a trigger moving the Arbiter to the location. Things usually don't "move themself".
Report, edit, etc...Posted by Tazzy on 2003-08-12 at 16:30:04
U must have the trigger set up like this that moves your abritor:

*Move quantity units for player at 'location' to 'destination'.*


The computer player must have an arbiter.
The arbiter(s) must have enough energy to cast Recall
If all these things are true, then it is a simple matter of executing the AI:

Owner:
- Player 2
Conditions:
- Elapsed scenario time is at least 100 game seconds.
Actions:
- Execute AI script 'AI Recall Here' at 'Recall 1'.

The Owner of the trigger is the computer play with the required arbiters and the Conditions are whenever you want the Arbiters to cast the spell. 'recallloc' is the location where you want the Recall warp hole to appear. If you have multiple Arbiters with the required energy, you can execute the AI multiple times simultaneously to have multiple Recall warp holes created at the same time.
Report, edit, etc...Posted by Staredit.Net Essence on 2003-08-12 at 23:07:20
QUOTE(SilentGenocide @ Aug 12 2003, 03:00 PM)
I put in the ai script at location racall at location(or whatever) then when i test my map the arbiter moves itself to the location i want it to cast recall and casts it right were it is float causing the soldiers to basically move to the same spot. i need help with this trigger.

For the arbiter moving thing, make sure you don't have anything else going on thats "drastic." For example, i had times where a dropship was on the level panal and just floated and lifted some units and moved to the battle field. Also, i played around with the recall trigger plenty of times, it should be casted at least once if recall has been researched by default.

"casts it right were it is float causing the soldiers to basically move to the same spot."

I didnt really get what you meant here. :huh:
Report, edit, etc...Posted by Staredit.Net Essence on 2003-08-13 at 11:42:35
I believe he means it goes to the units, then casts it under itself....moving the units to where they were.
What exactly is your trigger though? And do you have any other AI scripts running for the arbiter player?
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