Do you guys use SCMdraft for the triggers on maps? I find it very unhandy, so I just use SCEP2 for the triggers. But the point is, if I want to edit triggers after I've done some sprite's or something similar, they just get deleted.
But in some way I hold something against starforge... I know its powerfull, but it just looks so diffrent.... Should I be a man and just get used to the damn thing, or is there another option? Maybe an editor that supports sprites and has the original triggering system of blizzard, or something similar? Or am I just dreaming now?
QUOTE(TDT-Darkfire @ Jun 6 2005, 12:23 PM)
Do you guys use SCMdraft for the triggers on maps? I find it very unhandy, so I just use SCEP2 for the triggers. But the point is, if I want to edit triggers after I've done some sprite's or something similar, they just get deleted.
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I use it a lot for copy and paste triggers, or replacing something from all the triggers.
QUOTE(MB)BOunder @ Jun 6 2005, 04:34 PM)
in starforge u haev to type up your triggers.
Starcraft X-tra Editor 2.6 is the closest to the original triggering system of blizzard
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Excludeing additional AI scripts and allowing all units for all the triggers it IS blizzards triggering system.
And another thing is, If Starcraft 2 is ever made, everyone on this board should compile there thots on the editor and post it to blizzard so us map-makers have more options, like making our own AI without having to have someone dl a mod, or just giving upgrades in the middle of a game, or enabling certain abilities later in the game, or being able to have 255 diff ghosts or marines or hydra, etc. like, not that anyone would ever use 255 ghosts, but u could if u wanted to, or having the ability to have 0 time without having to put that long number like 36785 or something, and the ability to say this marine can attack air and this one cant, or editing the spell damage or radius, or change that if u have 2 arbiters they cloak each other, or adding cloak to a unit, or any ability u wished, having a checkbox screen on the bottom of the unit settings, and even saying that an scv cant attack at all, cuz even if they do 0 damage they will still try to attack or w/e, or having the damn hold position button, having up to 9 max abilities on any unit, because if u alow more then u give some stupid rigger guy that has a guy with every ability 9999 health and 9999 damage and 255+255 armor, which some peeps alrdy do without the abilities, ie a rigged ver of zone control, one word for that guy OVERKILL, anyways im prolly getting off subject here, but thanks legacy weapon, i never knew there was an editer that did a mass replacement, I wish i woulda known that when i had to change all the locations back from no location after loading the triggers, when i moved my map to a bigger map size
A bunch of ideas among a vast amount of more, i dont even care if they make an SC 2 anymore, just give us an uber scenario editor, well make our own SC 2
I have found that since I adopted X-tra or Starforge + SCMD2's Trigedit to make my triggers, I have saved litterally days of work. I can seriously use SCMD2's reliable and bug free trigedit system combined with a text editor that can find/replace and use
regular expressions to create hundreds of unique and useful triggers (in other words, triggers that cannot be compacted to a few more complex ones using trigger systems).
I say reliable and bug free because the only other completely textbased triggers are from GUEdit, and strings are a constant problem with that program. I don't consider Starfoge completely text based because I cannot copy paste my entire trigger set to another text box elsewhere to work with. I have to go into each individual trigger and modify them.
export all the sprites and stuff with SCMIE or whatever it is, then do the trigs with xtra editor, then re-import them