A while ago I was looking around and found this program called "SCEx" or some other confusing acronym. A few days ago while I was looking for something else, I stumbled across it on SME.
The program, located here: (with source code!
)
http://www.smempire.org/downloads.php?catid=3 allows you to add new unit entries to StarCraft. So instead of using unused buildings, etc... we could add NEW entries. Unfortunately, it only works for SC 1.07 and StarEdit 1.05...
I was wondering if any of those brilliant programmers/modders would like to take a crack at reviving it. Please?
If it was coded in C++, I could probably take a shot at it, but it's unfortunately not.
What exactly do you want us to do?
Change it to work with the new SC:BW patch, so we can add new units in our mods.
I think their trying to make a new version of it but I dunno cause the website looks old and unedited
If anyone wants to know, I think it's coded in PASCAL in Delphi.
Did some background checks on the extensions and that's what it showed up.
EDIT: Hmm, well, I'll take a look at it, I guess.
Yeah i made some superb units in that..... then the next patch came.
well its actually being updated to 1.12b by DiscipleofAdun from Warboards.org
it is almost done but it have still have big problems:(
could you list off a few of the problems or give us a link?
i think that all problems are related to the offsets, so that would be those big problems The Offsets
but DiscipleofAdun is making a hard work searching the "bad" offsets
Check Warboards.org for more info
Quick link to one of those scex threads:
http://www.warboards.org/showthread.php?t=9936ADDITION:
check out WARBOARDS.ORG!!!
DiscipleOfAdun is starting to make public Testing
For now, he released a bigger Units.DAT
ADDITION:
UPDATE!!: Now DiscipleOfAdun Released a test for Weapons.DAT
check out Warboards.org for more information........
ADDITION:
Wiii... StarEX is 98% done!!!!! it will be released soon!!!!
There are only 2 offsets left that are causing some bugs, but DiscipleOfAdun will fix it soon. Perhaps the whole thing will be available in 2 or 3 days more..
Wow, incredible. I'm not sure how to implement this, but bigger dat files are certainly interesting... but could a modding program like Arsenal III read these new dat entries?
I ask that he please make sure that he implements the addition of images.dat entrys.
It would solve a lot of problems concerning warping in non protoss buildings.
And if extra images.dat files get implimented it will make it so you can create new race units and give them a new building effect w/o destroying the old races animations or messing up anything
now if only we could get ai scripts for the new races...
Yes. So far he has been focusing on adding on units.dat and weapons.dat entrys, but I think that images.dat should have second prioity (after units.dat).
The units.dat section is developed enough, I think they should focus on the weapons now.
QUOTE(Voyager7456(MM) @ Jun 21 2005, 07:35 PM)
Wow, incredible. I'm not sure how to implement this, but bigger dat files are certainly interesting... but could a modding program like Arsenal III read these new dat entries?
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Im not sure yet cause it depends on how the new version makes the unit.dat files but theres a very good chance that Arsenal III will be able to open and edit them...
but if it doesnt Arsenal III will crash and they will probably make Arsenal IV or make a new editor thats compatible with the new units.dat, weapons.dat, images.dat etc
I have no doubts that Arsenal 3 will have any trouble reading the new unit files. Although the people that made it only expected it to be used for SC Modding, if it's like I think it is, it's similar to TBLPad in that it just reads the file and lets you manipulate it, it doesn't have any built-in limitations.
Secondly, as far as I know, the people that made Arse3 are pretty much dead.
Thirdly, if Arse3 for some reason wouldn't be able to read the extra units, then that just means you'll have to switch to Arsenal Zero, which isn't much of a loss.
Lastly, I doubt that, even if it couldn't read the new files, Arsenal 3 wouldn't crash- it would just start mis-placing values and having everything corrupt and messed to Hell. Along with a pretty error when you try to open the file.
Actually Arsenal 3 does have quite a few limitations that most people dont realize but its still a very good editor and if it doesnt work with this thing I guess we will just have to use Arsenal 3 before using SCEx
.
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Alright since the 1.13 patch came out SCEx has to be redone almost completely to work with the new version of StarCraft but DiscipleOfAdun says that once he makes another version for 1.13 he will be testing it
here again
Could you fill me in on some of arsenal III's limitations?
limited editing of graphics , Does not add units , freezes up when you have a edited code in Units.dat (might cause problems with SCXe) Many usefull features enterred as unknown , etc...
but its still VERY usefull with all the features it has even though it needs to be updated