hmm....that'll probably work fairly well and would save more space (with having one guy) I'll probably use it.
Thanks

ADDITION:
Ok, I'm in a but of a rut

. Here is the problem: as soon as the game begins, it goes into battle (and it isn't supposed to).
I'll place the triggers that I have.
Trigger 1:
Players: Sourestu (Human Player)
Conditions: Always
Actions: Center location labeled 'battle square' on 'lSouretsu' owned by Player 1 at 'anywhere'. Comment 'Center battle square'
Trigger 2:
Players: Souretsu
Conditions: Demon Army brings at most 1 Wild Wolf to 'Battle Square', Sourestu brings exactly 1 Souretsu to 'battle square'
Actions: Remove all Wild wolf at battle square for Demon Army.
Display for current player: Battle!!!
Center view for current player at 'spawn guy'
Center location labeled 'Remove during battle, spawn after' on Souretsu own by player 1 at Battle Square
Remove all Souretsu for Player 1 at 'Battle Square'
Create 1 Souretsu at 'spawn guy' for player 1. apply properties (invincible)
Create 1 Wild wolf at 'create enemy' for Player 8 '' ''
Comment: Enter Battle with wild wolf.
Hopefully you can find my problem.
By the way, I have 3 Wild wolves (zerglings) patrolling on the path the hero starts on but he is out of the way of any patrol lines.