Staredit Network

Staredit Network -> UMS Assistance -> rounds for fighting
Report, edit, etc...Posted by cuinhell(ds) on 2005-06-07 at 21:40:53
im not sure how to do this.

ok i wanna make 4 zelots all together. First i wanna make 1 zlot for p1 and 1 for p2. Ok they face off in a fight. The one that wins it will say something like congragulations or what ever. Ok when one of the players wins destroy all the players that fought that round. then create 1 for p3 and p4. they face off also.
same thing after who ever wins. would like to destroy them as well. now heres the part i can't quiet get.
for the player who won the first round want them to be created and the one from round 2 to be created.

How would i go about doing this?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-07 at 21:47:01
You could use death counters...

If a player wins a round they add one death counter.
Than say p1 and p2 fight.. p2 Wins. (Add 1 death)

Than do the same for the fight between player 3 and p4. Winner adds 1 Death.

Trigger
Players:
¤ player 2
Conditions:
¤ Current player has suffered one deaths of (unit)
¤ Other conditions
Actions:
¤ Set death to 0 (unit)
¤ (actions that begin the round against winner of p3,p4)
Report, edit, etc...Posted by cuinhell(ds) on 2005-06-07 at 22:15:33
i c thanks a bunch hydras. I didn't know if i needed death counters or not lol.
Report, edit, etc...Posted by KaboomHahahein on 2005-06-07 at 22:30:23
Or you can just make a very easy trigger. Move the winning zealot to another place and heal him or whatever you want. Then wait for the winner of p3 and p4 fight. Then move the unit (the one that won the first round) and move it to battle field.
Report, edit, etc...Posted by cuinhell(ds) on 2005-06-07 at 22:52:14
dang thats alot better. lol i think lol
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-08 at 02:14:06
Make sure you heal the zealot still in the ring. That map sounds kinda boring. Maybe if you made it tite but if you dont know how to do this hten its boriing. Well gl.
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