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Staredit Network -> UMS Assistance -> Weird Computer Observers
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-06-12 at 19:54:54
I am making a concept to use in a larger "beta" game by using observers. Now you see, I have made only two triggers that have nothing to do with the observers whatsoever.

Player 3, a computer, owns these observers. When I start the game, I happened to give myself science vessels so I could see the observers. What I found was odd an intriguing. When you have a mass of computer observers, they go into separate groups and cluster themselves! Also, the individual computer observers move a bit at the beginning of the game.

Why is this so??? Is this because of the built-in SC AI?

ADDITION:
New information: They do not cluster nor move at start of game when in neutral.
Report, edit, etc...Posted by KrAzY on 2005-06-12 at 19:56:29
They always move by themselves sometimes...
Report, edit, etc...Posted by BeeR_KeG on 2005-06-12 at 20:37:07
It's just the way that the Starcraft AI is programed.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-06-12 at 20:40:35
I know how individual air units for computer move a tiny bit at beginning, but I still don't understand the observers in mass.

They separate into groups and constantly are ordered to invisible locations, keeping them clustered the whole game. Are you sure SC AI is the only known explanation? confused.gif
Report, edit, etc...Posted by SpiralEdge on 2005-06-13 at 09:30:19
Funny you mention this, I made a map today testing something with bonelesskid, and I accidently made a trigger that made mass observers. However it was intriguing to see that once there was about 500 of them, they would center then form a weird pattern.

--------o
--o--o
o--O
--o--o

The dashes are uses cause forums will delete useless spaces, but that was the pattern they formed. lol It was kinda freaky. If anyone wants to see the map tell me.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-06-13 at 15:20:29
Are you trying to say they form in a hexagonal pattern? blink.gif

Oh an also, do "color=black" to make those lines nearly invisible.
------Like this, see?
Report, edit, etc...Posted by FrAZ428 on 2005-06-13 at 15:34:14
Sounds very interesting. I've never seen this massing of the obs before, So Spiral, I would like to see that map for myself. Or a screenshot will do...
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-06-13 at 15:41:13
You can make the map on your own! Just get a human player (you), a computer protoss with a mass of observers (I used teal), get a science vessel, remove all triggers, start the game and amaze yourself! biggrin.gif
Report, edit, etc...Posted by ViolentMoose on 2005-06-13 at 16:44:24
wow i tried it and i got this it was wered they started forming clusters i gave the computer 112 ob

O----O----O


O----O----O




O=clusters of observers

---= spaes between
Report, edit, etc...Posted by PCFredZ on 2005-06-13 at 17:49:26
I've seen spell casters move by themselves to aid units owned by the same computer player even when no scripts are used.
Report, edit, etc...Posted by axblader on 2005-06-13 at 18:02:42
Ya, AI's help each other out.
They were probably trying to detect something, thats why they moved around?
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-06-13 at 21:02:46
There's nothing to detect lol.
QUOTE
I've seen spell casters move by themselves to aid units owned by the same computer player even when no scripts are used.
Yeah I've seen shuttles in a beta rpg bring in reinforcements when I attacked a zergling.
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