Staredit Network

Staredit Network -> Ideas -> Ability Ideas
Report, edit, etc...Posted by Screwed on 2005-06-14 at 01:04:21
More information on the map is Here

It is a map that you either be the mercenary or the majesty. I am requesting ideas on the abilties for the classes Mercenaries can be. The classes are listed below.

Assasin:
- Spell Group 1: Stealth
- <Need Input>

Mage:
- Spell Group 1: Combat Magic
- Spell Group 2: Nature Magic

Knight:
- Spell Group 1: Assault
- Spell Group 2: Holy

Ranger:
- Spell Group 1: Range
- Spell Group 2: Survival

Each group for each class has 10 individual spells. It would greatly appreciated if people could give me ideas for these groups for each class.

Example:
Assasin, Stealth:
1) Ninja Blades - Cloaked Mutalisk above unit

Example 2:
Knight, Holy:
1) Battle Roar - Confuses enemies and they will attack every player.


I also need an idea for the second group of spells for Assasin.

Any help would be greatly appreciated.
Report, edit, etc...Posted by Shadow181 on 2005-06-14 at 04:29:50
Hi screwed, the only thing I can think of is for a mage or any other kind of guy, is healing magic (terran medic). By the way, what are you good at when making maps?

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Report, edit, etc...Posted by EzDay281 on 2005-06-18 at 04:02:05
Before making any suggestions as to spells, I would suggest that the "Assassin" were something more along the lines of "Dark Mage". "Assassin" just doesn't seem right for any game where most, if not all, of the gameplay is taking place indoors...
Anyways...

Assasin:
- Spell Group 1: Stealth
- Spell Group 2: Assassination

Stealth - Escape
Cloaks the Assassin and creates a large number of Observers(controlled by a neutral computer) to prevent people from watching his cloak-distortion.

Assassination - Rush Attack
A high-damage Firebat appears next to a nearby enemy and the Assassin is teleported to the enemy. Spell only works if the Assassin is atleast 3? matrices from the enemy.



That's all I can think of at the moment... sad.gif
Report, edit, etc...Posted by Screwed on 2005-06-24 at 01:11:03
A healing magic is already planned, there is also plasma armour and flaming fury etc.

All should be straightforward enough.

To Ezday2: I actually like the escape idea, and the observers could act like some form of confusion mist.

And about the flames, thats quite a good idea, how about cloaked firebats following the character that acts like a flame barrier?
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