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Staredit Network -> Ideas -> World of Warcraft in production
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-14 at 03:48:26
Ok Having Played it myself now with a few friends i found thease bugs witch this update shall fix: Raptors are just to strong, Alliance needs defence, There is now some shortcut ways into each controlled area witch help you dodge the counter force sent out, some are in simple places but some need a bit of looking around, there is new quest for the night elf (WOOT), you now get money for kills and there is also the shop! thats it for this update and have fun!
Also to note: I have actully played WoW and i am having a bit of trouble putting all the teams in, also the horde start at the same place while the alliance is spred around the top if the map but can get to each other very easy, PLEASE DONT SHARE VISION IT TAKES OUT THE CONCEPT OF EVEN PLAYING! There is no point sharing vision anyway cause the map is so small at the moment but soon there shall be a way to share vision with another player by sending them a messinger to scout where they are!

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Report, edit, etc...Posted by Yoshi da Sniper on 2005-06-14 at 08:14:59
This is not yet a map in production. You are requesting ideas.
Report, edit, etc...Posted by Ace(T) on 2005-06-14 at 09:46:13
yahoo.gif if your map is in production
1.) Dont Ask For Help
2.) Show what it looks like
3.) Wakka.
Report, edit, etc...Posted by Moogle on 2005-06-14 at 09:59:57
Ace(T), dont spam very annoying see useless post's like that.

Well since this WoW, i'll asume that your level cap is 60 and you'll have all the races as followed:

HORDE:
- Orc
- Troll
- Tauren
- Undead

ALLIANCE:
- Human
- Dwarf
- Night Elf
- Gnome

I do have few ideas for map which may work or may not work. In anycase here goes. How about using VHP (Vitural Hitpoints) for all your heroes that way you can use a " Civilian " as there main hero and stuff and give them a unit that Reps there weapon which can be upgrade too increase dmg so its still counted as buying new weapon but just upgrading. How many skills/spells are you going give too players? This would be a rather large map too create. Well good luck with it.

\\BlaZiNHeRo
\\\Kupo Mayhem
Report, edit, etc...Posted by Brother_Leader on 2005-06-15 at 00:23:40
First of all, in order to make a WoW, you must know the game. If you dont, go here: WoW
Report, edit, etc...Posted by VoidArchon(MC) on 2005-06-15 at 00:45:44
Ive been playing on a 60 Orc Shaman, 56 Tauren Druid, and 55 Gnome Mage, of what i've played so far i'd like to see mainly things from the Battlegrounds Feature: Alteric Valley, or Warsong Gulch.

Alteric Valley: 2 bases for each fraction, random graveyards, high levels with unique spells for each class. honorable kill points and dishonorable kills, also with kills on enemy towers, enemy faction leader and so on.
NOTE: Must be in Snowy Terrain.

Warsong Gulch: 2 bases for each fraction, randomgraveyards, high levels with unique spells for each class. honorable kill and dishonorable kills, based on capture the flag and using huge teams and strategy to overwhelm the enemy and take it to your base.
NOTE: Recommended Jungle Terrain, dirt based terrain for The Barrens side, and jungle for the Ashenvale side.

First off i'd start with making each classes, and release a version when all is done. then do updates for adding classes to races. i tried to make a map like this looong ago but i only did really bad when i was a crappy map maker, tried to make it when i became Very good but stopped making maps soon after...
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