Staredit Network

Staredit Network -> Games -> Design New Race And Or Units
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-19 at 23:40:39
this is the thred where you post new ideas for units and races it needs to be set out like this:

RACE NAME* UNIT NAME*
MINERALS/GAS/SUPPLY-
ENERGY^
HIT POINTS/SHIELD POINTS-
RANGED OR MELEE*
WEAPON NAME/BASE DAMAGE-
SPECIAL ABILITIES/ENERGY COST ^

*means you just write the answer not the question
^means if avalivle
-means you MUST write the whole interger

here 2 of my ideas

Zerg Grultch
MINERLS/GAS/SUPPLY 400/400/5
ENERGY 125 250 if upgraded
HIT POINTS/SHIELD POINTS 350/0
RANGED
SPLITTER SPINES 25base 35 max
SPECIAL ABILITES:
mind control 200
doom spread (makes units health to 1/1)250
heal fellow zerg 1 per hitpoint

Hybrid Doomtredder
MINERALS/GAS/SUPPLY 100/100/3
HIT POINTS/SHIELD POINTS 45/10 (base(can be doubled))
RANGED
NUCLEAR BOMBS 50 to buildings 25 to units

you MUST Follow the above code or that is counted as a null unit when i browse the thred i will quote all the null units and post that it is a null unit my units can be used as an example.
i will also tell you whats wrong.

buildings need to be set out like this (symbols are same as above)

Race name* structure name*
what it does-
what counterpart-
Hitpoints/shield-
what it requires^

here is some ideas

HYBRID ADDMOUSS
what it does: provides 8 supply,allows minerals/gas dropoff,makes workers
What counterpart:Terran command center
hitpoints/shield:1750

HYBRID MOUNDING
what it does:does ALL upgrades
hp/shld:1000
requires addmouss

Be Open Minded And Post!
Report, edit, etc...Posted by Reever on 2005-06-19 at 23:44:22
Off topic but, why did you double post?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-19 at 23:45:41
it was an accident get a mod in the other one to delete
Report, edit, etc...Posted by KaboomHahahein on 2005-06-21 at 16:09:55
Why do you have hybrid units but they are not actually hybrid. And the nuclear bomb, I don't think it can be that weak. The nuclear missle is way stronger than it.
Report, edit, etc...Posted by Brother_Leader on 2005-06-21 at 19:31:42
Zerg Hopper
MINERLS/GAS/SUPPLY 700/400/2
ENERGY-0
HIT POINTS/SHIELD POINTS 340/0
MELEE
TEARING SPINES 30base 35 max
SPECIAL ABILITES:
Cannibalize - Regains health equal to the half amount of the enemy's hp.
Spine Poison - does 5 damage to an opponent for 5 seconds.
Metamorphisis - Evovles into a flying moth (850 minerals)


Zerg flying moth
MINERLS/GAS/SUPPLY 850/0/0 (evovlution)
ENERGY-0
HIT POINTS/SHIELD POINTS 2000/0
RANGED
WING SPREAD 50base 55max
SPECIAL ABILITES:
Cannibalize - Regains health equal to the half amount of the enemy's hp.
Moths eggs - Create 2 baby moths (250/0 , ENERGY 1000)
Report, edit, etc...Posted by UltimaWeaponII on 2005-06-22 at 21:11:54
TERRAN ATOMIC LAB
What it does-CREATE SCIENCETISTS
what counterpart- helpsmilie.gif helpsmilie.gif helpsmilie.gif
Hitpoints/shield-6500
what it requires^-TERRAN SCIENCE FACILITY, TERRAN ACADAMY

TERRAN SCIENCETISTS
MINERLS/GAS/SUPPLY 500/850
ENERGY-350 500 if upgraded
HIT POINTS/SHIELD POINTS 500/0
NEITHER
NEITHER
SPECIAL ABILITES:
ATOMIC INJECTION - Increases all terran units attack by 50, decreases hp by 100.
ATOMIC BLOW - Does 5 damage to all units 10 range of the sciencetist
ATOMIC RECYCLE - Turns a zerg unit into an Atomic Zerg unit (+1000 hp)
Report, edit, etc...Posted by ShadowBrood on 2005-06-22 at 21:48:14
Zerg Shredder
Type: Ground
Damage: 50
Damage Type: Melee
Armor: 2 (+1)
Hit Points: 500
Speed: 4
Splash: No
Cost (Min/Gas/Sup): 275/150/6
Special Abilities: Shredding Aspect (Suicides, dealing damage equal to half of it's remaining hitpoints to all friendly and enemy units in a 3 cel radius. Damage is reduced to 75% of remaining hitpoints to friendly units.)

Why don't you guys make some balanced units.

ALSO STOP USING CAPS. IT GETS KINDA ANNOYING WHEN PEOPLE TALK LIEK THIS THROUGHOUT THE WHOLE DAMN THREAD.
Report, edit, etc...Posted by UltimaWeaponII on 2005-06-22 at 22:57:19
my bad..
Report, edit, etc...Posted by PwnPirate on 2005-06-22 at 23:23:12
Side note* All units are Terran


Osama Bin Laden
Type: Ground
Damage: 16
Damage Type: Ranged
Armor: 0
Energy 200 (+50)
Hit Points: 100
Speed: 10
Splash: No
Cost (Min/Gas/Sup): 100/75/1
Special Abilities: Hide (Energy:75) (Causes the Osama unit to dissapear and 5 50hp infinite energy hallucinations appear in random bunkers [Lasts 60 seconds]) Gift Box (Energy:200) (Causes a cloaked box shaped unit to move towards the enemy base and explode causing up to 300 damage to any unit in the blast radius) Rambling (Energy:50) (Causes Osama to talk about his patriotism, causing severe damage to any selected unit) Cloak (Energy:1 every second) (Causes Osama to steal one of your ghost's cloaking devices for his own good)

Adolf Hitler
Type: Ground
Damage: 45
Damage Type: Melee
Armor: 5
Energy: 250 (+50)
Hit Points: 250
Speed: 5
Splash: yes
Cost (Min/Gas/Sup): 200/150/1
Special Abilities: Holocaust (Energy:300) (Causes 50% of your units to be destroyed, in order to have 75% of your enemy units destroyed [random units]) Panzer (Energy:75) (Causes any selected Siege Tank to turn into a Panzer V tank) Leadership (Energy:100) (Causes all of your units to regenerate 10 hp a second for 15 seconds) Militia (Energy:100) (Causes all of your scvs to be instantly converted into marines)

Panzer V
Type: Ground
Damage: 50 (Sieged 120)
Damage Type: Ranged
Armor: 5
Energy: 0
Speed: 3
Hp: 300
Splash: No (Sieged Yes)
Cost (Min/Gas/Sup): 0/0/0
Special Abilities: none
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-23 at 04:01:58
it is not a advanced unit and the nuclear bomb is weak because they are cautious about wiping out everything for a parsec around[/sarcasim]

other than that good units!
Report, edit, etc...Posted by brutetal on 2005-06-23 at 04:34:59
Terran BIO-Missile
Type: Missile
200 Minerals 300 Gas 10 supplies
400HP/100 Shields
Ranged
BIO-Explosives/250
Extream splash:Yes!
Special:
Kills targeted enemy species in the area.

Protoss FlagShip
Type: Flying
300 minerals 450 gas 12 supplies
650HP/800 Shields
Intercepters(20 max):25
Splash: No
Special:
Transport at most 20 units[even dropships/shuttles]
Report, edit, etc...Posted by Voyager7456(MM) on 2005-06-23 at 10:48:05
Hybrid Guardian
Type: Ground
Attack 1 [Can toggle between Attack1/Attack2]: Temporal Acceleration
[Reduces a Unit's max HP by 1 per second of attack.
Damage: N/A
Damage Type: Melee
Attack 2: Energy Stream
Damage: 2 per/second
Damage Type: Ranged
Armor: 0
Hit Points: 300 + Zerg Regeneration
Shields: 300
Speed: 6
Energy: 250 (350 when upgraded)
Cost (Min/Gas/Sup): 400/350/10
Special Abilities:

Time Distort: Accelerates the Guardian's attack rate and speed.
Cost: 5 Energy per second.

Time Rift: Freezes all units in a 10 tile radius except the Guardian for 25 seconds.
Cost: 250 Energy.

Time Break: The targeted unit is instantly destroyed. The minerals/gas that were required to build the unit are given back to the player. If the unit was morphed from a unit besides a Larva, the targeted unit becomes that unit, and the player is refunded the morphing cost.
Cost: 350 Energy.

Voyager's Hybrid Race Concept: http://www.blizzforums.com/showpost.php?p=...759&postcount=3
Report, edit, etc...Posted by lonely_duck on 2005-06-28 at 16:33:12
zerg supreme queen
mins:225 gas:50 supply:2
energy:200
hp/shield:225/0
melee
weapon:grappling spikes, damage: 10-30
special ability:grapple stun (every other queen ability)

it grapples to an aircraft making it impossible to attack and hurt it gradually
(does not work on carriers)
Report, edit, etc...Posted by Centreri on 2005-06-30 at 15:58:23
Protoss Psiweaver
mins:250 Gas:450 Supply:8
Energy:300
Hp:300 Shield:500
No Attack
Features: 75 Psi Storm, 150 Mind Control, 150 Psi Wall (wall of psionic energy prevents passage for 10 seconds), 0 Shield-Energy Transfer(transfers shield points to energy points at a rate of 3 to 1)

Flying, Large, Speed of Science Vessel
Report, edit, etc...Posted by PwnPirate on 2005-07-03 at 19:56:04
Someone comment my units. tongue.gif
Well yeah, all of the units so far either have the ability of another unit, or some uber ability that's impossible to stop.
Report, edit, etc...Posted by Centreri on 2005-07-06 at 09:45:24
I think mine is quite reasonable. Considering it costs 8 supply,450 gas and 250 minerals. Plus it can't attack.

Ill make another one

Terran SA
mins: 250 gas: 150 supply: 4
Energy:200, 250 when upgraded
Hp:50 Shield:250
Attack: Range-2 Damage: 20, ground only
Special ability: cloak-75 energy, cloak field, 150 energy, drains 5 per second, cloaks every allied unit in 4 range radius. Return- 25 energy, teleports to an allied arbiter, could belong to allie.
Small size ground unit, similar to dark templar in size and speed and attackspeed
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-07 at 03:15:56
here is another one from me
PROTOSS SHIELD BOT
minerals/gas: 250/0
energy: 100(200 when upgraded)
hitpoints/shieldplints:100/50
SPECIAL ABILITIES:
shield heal: recharge units AND STRUCTURES shield -1energy/hp
connect: makes the mobile shield battery go to a shield battery to recharge lost energy and shield quicker:+5 energy and shields per second
if you want you can add more data fields for anthing.
Report, edit, etc...Posted by Snake)Ling on 2005-07-07 at 09:04:54
Heres my idea:

Terran Banshee [Air Unit] [Looks somewhat like a "heavy wraith"]

Cost: 150 minerals, 150 vespene gas.
Energy: 200. 250 if upgraded.
Hitpoints: 135
Weapons:

Mercury ATS [Ground only, 75 damage, 4-second cooldown]

The Mercury Air-to-Surface missile is, to put it crudely, an artillery shell. The Banshee sends its messengers down to the surface to bombard the enemy.

Special Abillities

Teleport [Must be researched] [125 energy]

The Teleport abillity is the Banshee's premiere special weapon. By wrapping superspace around the vessel, the Banshee is able to instantly teleport to any spot on the map, allowing the Banshee to get in, bombard, and get out.
Report, edit, etc...Posted by Centreri on 2005-07-08 at 11:06:43
QUOTE
Heres my idea:

Terran Banshee [Air Unit] [Looks somewhat like a "heavy wraith"]

Cost: 150 minerals, 150 vespene gas.
Energy: 200. 250 if upgraded.
Hitpoints: 135
Weapons:

Mercury ATS [Ground only, 75 damage, 4-second cooldown]

The Mercury Air-to-Surface missile is, to put it crudely, an artillery shell. The Banshee sends its messengers down to the surface to bombard the enemy.

Special Abillities

Teleport [Must be researched] [125 energy]

The Teleport abillity is the Banshee's premiere special weapon. By wrapping superspace around the vessel, the Banshee is able to instantly teleport to any spot on the map, allowing the Banshee to get in, bombard, and get out.


That is soo rigged lol.. low cost.. can teleport.. 75 ground damage.. u dont know how good that is lol\


Any now for a terran unit from me...
Terran LEF - Laser equipped fighter

Ground unit
Cost: 50 minerals,250 gas,3 supply
Energy 200,250
Life:90
Weapon: Quadriple barrel f-12 laser 8 damage, cooldown 3, can shoot four enemies at once.
Spells: Focused Laser: 125 energy, stops primary attack for 10 seconds, shoots one beam in a straight line facing wherever the unit is facing, damages everyone in a range of 5 and is held for 5 seconds, does 40 damage per second, 50 if upgraded.
Cloak

Report, edit, etc...Posted by Snake)Ling on 2005-07-08 at 15:50:48
.... And you say mine is rigged?
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