Staredit Network

Staredit Network -> Melee Production & Showcase -> (3)Rise of Warriors
Report, edit, etc...Posted by MillenniumArmy on 2005-06-21 at 14:11:30
I decided to try something... somewhat different. Check it out.


Players: Three
Size: 128x128
Tileset: Jungle
[attachmentid=10649]
Report, edit, etc...Posted by pekkel_the_duck on 2005-06-21 at 15:49:30
Hmm, looks interesting. I've never been good at criticizing, so I might just play it and see how it goes. tongue.gif
Report, edit, etc...Posted by decafchicken on 2005-06-21 at 20:14:37
wtf you make a 3 player map the same day i do? i hate you.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-21 at 20:55:28
i have my own i'm cooking up
Report, edit, etc...Posted by Chef on 2005-06-21 at 22:50:44
Same here, infact, I had one going a couple weeks ago, but Exams and Summitives are tough =(
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-21 at 23:02:29
i have a full time job, so i have really no time to make maps

i put in a few minutes here and there, though
Report, edit, etc...Posted by Forsaken on 2005-06-21 at 23:50:02
Now, I don't know a THING about Melee maps. But, I think this map looks like a lot of fun!

Would you mind PM'ing me the actual map? I would love to play this with a couple of friends.
Report, edit, etc...Posted by MillenniumArmy on 2005-06-22 at 00:39:28
Maybe later, cuz this map still needs a little more embellishment and I'm waiting for more criticism since of the 6 replies i've gotten, only two actually said something about this map.
Report, edit, etc...Posted by wesmic da pimp on 2005-06-22 at 00:49:44
Blue and teal are farther apart, Blue has bigger high level expo, and bigger nat area than the other 2, but besides from the the map is excellent.

In a 1v1 I think that the player counter-clockwise from the other has an advantage, but it's all good.
Report, edit, etc...Posted by mobomojo on 2005-06-22 at 01:47:56
Yay for 3-player maps! I like the general layout of it so far.
Report, edit, etc...Posted by Panschk on 2005-06-22 at 07:40:28
It is difficult to make a balanced 3 player map (position wise). I think you did a great job. When you look at the ramps and cliffs behind the natural expansions, there are some irregularities. Blues natural can be attacked from two sides just by walking over the ledge above it. For the other two positions, you would have to walk across half the map, so you probably just would not do it. For cyan it would be easy to add a ramp to have the same situation as for blue, but for red you would have to change the map drastically. If you really want perfect balace position wise, you probably will never succeed though, that's why 3 player maps are so difficult.
Report, edit, etc...Posted by MillenniumArmy on 2005-06-22 at 11:17:34
How bout ver2?
[attachmentid=10679]

Or ver3 (version 3 has no ramp at 11 oclock part of map)
[attachmentid=10680]
Report, edit, etc...Posted by decafchicken on 2005-06-22 at 13:59:23
I think blues expand is easiest to defend. And i think you should make the ground behind mains unbuildable, cannon rush/bunk would be murder.
Report, edit, etc...Posted by Panschk on 2005-06-22 at 14:54:25
V2>V3. Having one ramp less on the top ledge than on the other does not make much sense imho. bunkerrush could only be considered a problem tvz, and sunken have greater range anyway. And a canonrush is type of a cheese strat, it is far from unbeatable when you know it comes. So this point is not valid imo. I feel like all naturals are almost equally easy/difficult to defend. It is not "lost temple"-easy, but not "gaema gowon"-difficult either, on any position.
Report, edit, etc...Posted by MillenniumArmy on 2005-06-24 at 14:11:23
Alright, i made some minor changes:

[attachmentid=10745]

ADDITION:
And here's the map if any of you care:

[attachmentid=10746]
Report, edit, etc...Posted by decafchicken on 2005-06-24 at 16:37:05
QUOTE(Panschk @ Jun 22 2005, 02:54 PM)
V2>V3. Having one ramp less on the top ledge than on the other does not make much sense imho. bunkerrush could only be considered a problem tvz, and sunken have greater range anyway. And a canonrush is type of a cheese strat, it is far from unbeatable when you know it comes. So this point is not valid imo. I feel like all naturals are almost equally easy/difficult to defend. It is not "lost temple"-easy, but not "gaema gowon"-difficult either, on any position.
[right][snapback]241250[/snapback][/right]

Its harder then gaema, there is a small, easily defended sliver above the natural, but w/e its not my map.
Report, edit, etc...Posted by trcc on 2005-06-24 at 17:17:30
Are you sure tanks can't reach blue's mineral? Just try it smile.gif I like it! I will make a 3 ppl map soon to make some competition tongue.gif


EDIT: I tried your map with tanks and we can kill the main CC and gaz, minerals that gives big terran advantage O_O

Here's a screenshott:
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