Ah damnitall, I fix one whopping set of glitches and get spanked with another whopping set. One of them is interesting though: Zerg buildings set to 1/15 build time apparantly never finish their morphing. I think that might be a usable glitch of some sort.
As for the other glitches, well, back to the drawing board.

ADDITION:
Anyway, I'm gonna close this for now as I've got to go somewhere. I'll reopen it when I get the patience to get around to dedugging it for the umpteenth time.
EDIT- Here's the debugging list I have now:
- Trace the no resource at start glitch
- Space out vote location centers (powerups block edges)
- Test halluc powerup exploders (make a sound?)
- Place the P12 lurkers in teleport label locations
- Set siege tanks to invincible at ALL times
- Set build times back to 1 second for all buildings and units
- Tweak resources some more
- Add detector to battle field after 2 minutes (to prevent cloaked units from hiding indefinitely)
- Anti-BSing measures & possible banning function
- Test
Yeah, this looks like well more than the 4 hour endeavour I hoped it to be.

I might just skip this and get back to Rush if it takes too long...