QUOTE(KiLLeR2001 @ Jun 23 2005, 02:18 PM)
Tribes is CTF. That's the main gametype which will has always been the focus point of the real game and will also be in my map. (There's nothing really else to focus on considering capturing the flag is the only way to win)
I made a Tribes map 4 years ago but it was one of my first maps created so needless to say it isn't worth mentioning.
I'm not mad or anything, but I'm just failing to see any differences?
Well, I think yours has more buildings and revolves more around the Tribes concept like I said, and my is more General CTF. I know Tribes IS Capture the flag, but you have a Tribes theme and setting, and I don't. I am also thinking of alternative ways to be able to win. I am trying to get it so it's not so related to your map.
QUOTE(Wing-of-no-Wing @ Jun 23 2005, 05:56 PM)
1. Make it "locks only"; i.e. the player must actually click attack on the enemy unit. This increases player involvement in the play and also creates more room for skill.
Thats a good idea, I might do that. I always enjoyed 'Lock Only', because you can actually hide behind trees and such, and it takes more skill, and is more like a 3rd person shooter.
QUOTE(Wing-of-no-Wing @ Jun 23 2005, 05:56 PM)
2. Grenades (bouncing if you want it to be fancy) and LAWs would make nice items for this and would really not be too hard to implement. If you wanted to be really cool, you could have a combat knife too, and maybe a repulsor; these are also not too bad to do with triggers. I like the idea of a player having lots of weapons to choose from, and skillful use of their arsenal being an area in which players can develop skill.
I like the grenade idea, but how would i make grenades? And what is a LAW? Alos, I can't really make it so you can switch weapons, because everytime you switch a weapon, you can't set your new unit to the exact health as your old unit unless using the 'One Hit Death Counter' technique thing, which I am not going to.
QUOTE(Wing-of-no-Wing @ Jun 23 2005, 05:56 PM)
3. "True" third person combat: keep the view centered on the player's unit to enhance their feeling of "being" that unit, to regulate combat awareness, and to remove the annoyance of always struggling to keep the view on the unit.
At first I thought this was a good idea, but you need to be able to look around the map to be able to access your your Jetpack and Inventory. So, this wouldnt work.
QUOTE(Wing-of-no-Wing @ Jun 23 2005, 05:56 PM)
4. Anti maphack is always a good thing. Always. Even if a maphack wouldn't influence gameplay at all, it's still nice to see those bastards get wasted by your hacker-crasher-thingy at the start. B.t.w, it IS possible to make an easy, reliable anti maphack in staredit (though you have to steal a doodad trigger from Maze D...).
Yes, I probably will add an "Anti-Maphack" to my map, Because each team can see their half of the map, but not the other half. So I will probably make one.
QUOTE(Wing-of-no-Wing @ Jun 23 2005, 05:56 PM)
5. If you wanted to be really, really, really ambitious, there's a concept that I've been contemplating for a while and never had the will to actually carry out: Have there be a "store" at which players buy items and weapons (i.e. additional, "higher level" classes) for a certain amount of money. That in itself is not the ambitious part. The ambitious part is this: Every game is run by a "moderator", who records the amount of money and items that each player has at the end of the game. The amount of money and the items are then recorded to a central database somewhere, accessable to all the people who you have approved to be moderators. Then, the next time a person comes into the game, they get the money and items that they had left over from last time. This system means that you can have some items which are only really affordable after a player has played several times.
Well, I found many problems with this. First, you would have to have the same Moderator over and over again to be precise. And the Moderator would have to manually record all the scores. He/She could then lose this if was written down, and people could get mad. Also, the Moderator could be unfair and give someone extra money, items, guns, ect, making the game unfair. Also like I said earlier, every time you switch your weapon, there isn't a way to have all the units with the exact health without using certain techniques that I don't want to use.
QUOTE(Wing-of-no-Wing @ Jun 23 2005, 05:56 PM)
6. Name the forces "Titan Militia" and "Collective Marines." Even if you don't know what I am talking about, you should trust me on this one

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I might use those, they sound cool. I was in need of team names. But what do they meen? Did you make them up?
Thank you Wing-of-no-Wing for all your suggestions and comments.