Allright, so I was thinking.
Its not really impressive, its just new. What if we had food in an RPG?
Gass would function as ''stamina''.
Stamina decreases overtime, like -2 gass in 1750 milisecs.
But eating an apple, adds 50 stamina or so. (Im calling at stamina, but actually is it an how-hungry-I-am-meter, but that just sounds silly.)
Apple's can be found near tree's, other sorts of food can be bought in towns, maybe go fishing? Ratteling right now.
Anyway, if u run out of stamina, U will end up walking slower.
I used the ''move burrowd unit'' under character to slow it down.
I already made it, im also gonna use it in my new RPG.
Anyway, I felt like posting it here out of pure boreness and having nothing to do.
Feedback plz.
Good idea if you've never heard it, but i've had this idea for quite some time now, and i've used it in a few maps... Gas as stamina also. Only i don't use food i use inns and you sleep or meditate when you're not on a bed and what not.
It would be more reasonable if you lost stamina every time you took a step instead of every 1750 ms. With your way, you'd run out of stamina just standing still (I guess you could starve to death, but it would take a long time).
I prefer the word 'hunger' instead of stamina for you. Food decreases it; 0 hunger is good. As your hunger gets higher you start to lose life.
lol
i saw that kind of system in the Sims for sc
I've already used the idea...just didnt post lol here it is anyways.
It's an unfinished rpg im working on and uses supply as stamina. Try to walk around with ur character for a while til supply reaches 0, then u start to "lag".
Sit for a while, and your character will begin regenerating stamina.
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Allright, thx for the reply's everyone.
Indeed, hunger does sound better. And yes, it does sound stupid that u can eat unlimited food.
Well how did/do u suggest to make the steps thing? I do know how u can make something happen when your moving, but would that work with a wait trigger?
to do it while something is moving, simply make a small location and
Trigger |
Players: |
¤ whatever player is being used |
Conditions: |
¤ current player brings exactly 0 anyunit to location "x" |
Actions: |
¤ move location "x" on anyunit at location anywhere
|
¤ subtract 1 from custom score/death counter
|
¤ preserve trigger |
Yes, I know, I read that somewhere in the Tutorials. Anyway, is it possible to be done after like, a few steps?
Maybe make the location bigger, but that would be a bit buggy, wouldnt it? Maybe its the best solution...
if u want it every few steps, make it so instead of subtracting gas, it adds a counter. then after so many are added you subtract the stamina.
Trigger |
nullConditions: |
¤ Brings 0 men to locatin |
Actions: |
¤ Move location on men for p1
|
¤ add 1 deaths for (any unit u want)
|
¤ preserve trigger |
Trigger |
nullConditions: |
¤ p1 has suffered at least 10 deaths of (the unit you chose) |
Actions: |
¤ set resources, subtract 1 from p1
|
¤ preserve trigger |
Allright, I got it now. Thx for the reply's everyone.
I already saw almost this exact system in the Honourless RPG, which happens to be currently a featured map. If I might add though, get Honourless, it's a must have and is AMAZING. Best RPG ive ever seen made for SC.
Yea, i also had this exact idea in my map. But i also incorperated it in with energy. Like the more hungry you are the faster your energy decreeses, the slower your get and you eventually pass out, and to gain energy you sleep, take a rest ect. To gain fulness (less hunger) you eat stuff or drink stuff. Also, eating adds to your energy.